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18 of 19 found the following review helpful:
An immersive, highly entertaining experience.Nov 17, 1999
Toy Commander is a must have for the Dreamcast owner who is a child at heart. The game is solid because the developers took the time to polish the basics--graphics, control, collision detection, mission length...What makes the game excellent is the "wow factor" when you first begin playing. I'm not refering to its graphics, which are quite good, but the emotion the game generates as you realize you've got a unique title on your hands. The 3-d environments do a superb job of creating the illusion that you've somehow shrunk to the size of a cockroach and are commanding an army of toy vehicles. Who hasn't imagined experiencing the world from a lillipution standpoint? As a bonus, this world is inhabited with sundry other toys bent on your destruction, who themsevles blow up real good. Fortunately, after the novelty of the environments wear off (and that takes a long time), what you'll be left with is a game that is deep enough so that you'll be happy you purchased it. For me, Soul Calibur, while graphically beautiful, was dissapointing because it was so easy to beat. Beating Toy Commander will take some time -- you'll get your money's worth, and find yourself giggling like a school girl along the way.
11 of 11 found the following review helpful:
Excellent game - a must-buyNov 27, 1999
Tons of different missions with a wide variety of easy-to-control vehicles. Despite the toy theme, little kids might be put off by the difficulty level of some missions without a strategy guide. The level of detail is stunning, though, and my neck hurts from all the straining I'm doing - the spatial 3D effect of the rooms is that real. There's not much polish to the game (outside of the gameplay, that is), not that it matters while playing. The translation is cheesy, and they could have done a better job with the menus and the mission briefings. You may have to play a level a few times to figure out what to do, and in what order. And unfortunately, they had to resort to "timing" the levels to advance. Overall, though, a very unique and fun, addictive game. Here's hoping for a sequel...
14 of 15 found the following review helpful:
Incredibly Addictive and EntertainingNov 10, 1999
I received a demo of Toy Commander with a copy of the Official Dreamcast Magazine. I had read about the game on a couple Dreamcast sites and thought I might pick it up. After I popped the demo disk into my Dreamcast and checked out the three Toy Commander missions included, I no longer thought I might buy the game--I KNEW I would. I purchased the game and have since logged a solid three hours playing it. Now, granted, I have only played within two rooms, and not all those missions, but I am already addicted to this game. While Sonic, House of the Dead 2, and Soul Calibur are all great games, Toy Commander beats them all. This game is incredibly fun and entertaining. Whether blowing away submarines with a fighter plane or taking out bombers with a heavy duty combat-vehicle, there is no shortage of gameplay here. The developers truly have managed to recreate the fun of being a little kid and playing with your toys. There are around 50 missions, I believe, and a boss for each room, whom you can battle if you beat their time on a sufficient amount of the missions. You can take control of 35 different vehicles, as well. In addition, there is a 2-4 player death match included. But, based on what little I played with it, the deathmatch is just as addictive as the regular game. There are some issues with the difficulty of some of the missions, but I would say this is minor gripe when you take into account how great the gameplay is. All in all, this is one of the very best games available for the Dreamcast. I cannot imagine anyone not enjoying this game, and it is a potential system-seller. At least, I know it is in one case--my brother was undecided about the Dreamcast but now plans to purchase it in the next couple weeks after he played my Toy Commander demo. If you have a Dreamcast, get Toy Commander. If you don't have a Dreamcast, buy one then get Toy Commander. Don't miss this game; it is too entertaining.
10 of 10 found the following review helpful:
I highly recommend this game!Nov 20, 1999
Simply put, I think that this game is nearly perfect in every way. It brings back many childhood memories. At first some of the missions may seem difficult but once you get a hang of the game you can figure them out. This really is a thinking man's game. It's like chess in that you have to be able to think a few steps ahead in order to be able to complete many of the missions. Yes, it is educational. I really enjoyed flying the planes and the helicopters. It was fascinating how you can quickly scan the rooms with these. The ending is very satisfying. This game really sparks your imagination.
8 of 8 found the following review helpful:
For the kid in youMar 15, 2000
In "Toy Commander" you play the role of Andy, a little boy whose house is taken over by his rebellious toys. It seems Huggy Bear, Andy's first toy, is sick and tired of being neglected for Andy's newer toys and stages a rebellion, enlisting the aid of all the other toys Andy has neglected over the years. Huggy Bear declares himself "Toy Commander" and sets up his HQ in the house's basement. Your job is to defeat each of these toys to earn the right to face Huggy Bear and take back control of your home. Each of Huggy Bear's minions controls one room of the house and you must best multiple challenges they issue to you before getting the chance to confront them one-on-one. These challenges come in many different forms and form the backbone of the game. The unifying factor in each is that you must use toys to achieve your goals. You are given one or more toys with which to work. For example, in one mission you must knock three eggs into a pot of water and then turn the heat on under the pot. To do this you are given a toy tank and plane to control and you must use your wits to figure out how exactly to beat the mission. Once you have figured out what to do the next trick in this and all the missions is to best the time of the particular boss of the level; once you beat enough boss-times you get to face the boss itself. Sounds pretty cut and dry, no? And sometimes it is, but the beauty of the game is the perfect balance the missions strike between impossible and possible, tear-your-hair-out frustrating and I've-almost-got-it frustrating. Many missions are easy to complete but not under the alloted boss-time. Others are just plain hard. But as other reviews have noted, it's just this hard-but-not-impossible quality that makes "Toy Commander" such a great game. Other pluses: the graphics are very good, with toys and backgrounds well-crafted and detailed. All the environments--the rooms of the house-- are unique, helping to create a great variety of missions. And perhaps the biggest plus is the premise itself. Getting to zoom around a seemingly-giant house from a toy's perspective brings back fond memories of zooming around my own house, from a child's perspective. So if you were the kid who often encountered an evil lord's forces (your green army men) kidnapping the princess (your sister's cabbage patch doll) and taking her to their mountain fort (a stack of encyclopedias) only to send in the good guys (your toy tanks) to get her back, "Toy Commander" is for you. Indeed, it is for the kid in all of us.
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