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10 of 10 found the following review helpful:
Best extreme game everSep 18, 2001
My favorite PS2 game so far! Mirra 2 is definitely the best extreme game yet. The incredible size of the levels is amazing. With the awesome trick system and all the challenges it keeps you coming back for more in a big way. There's also a Park Editor which lets you create any kind of level you want. I've spent hours and hours making my own levels--it's like a game in itself! Another cool thing is the riders have both competition gear (helmets, pads, etc.) and street clothing. Another really cool thing is one of the multiplayer games is a contest to see who can wipe out the worst. It's hilarious watching your guy get run over by trains and cars and even golf carts!I'm gonna be playing this game for a long time.
7 of 7 found the following review helpful:
Rad, Sick, Dope & Off Tha Hook!Sep 10, 2001
I played the last version of this game, finished it, and moved on. So I picked up Mirra 2 expecting more of the same, but what I got was a game that has stolen so much sleep away from me and dominated my life that I haven't been able to turn off my PS2 for a week straight - it's making a funny noise now, but oh well :)! The amount of tricks you can pull is insane, but what I really like about it is that the controls make so much sense you can add tricks together to make new tricks. Like a backflip and a superman together is a superflip. And then you can modify it with something like a one handed x-up and you've got a one handed x-up superflip. It's really only limited to your creativity and I find myself daydreaming up new possibilities. And I heard that the real BMX guys use it to come up with new tricks. The levels are so enormous that you feel like they could put all the levels from the first game *inside* one level in this game - they are that big! Woodward Camp is the first level and just huge and it seems like they get bigger from there. Each layout just begs for you to shred it with your bike. I'll dive into the Park Editor when I'm tired of the real levels but I'm not tired yet. There is nothing to compare this game to on the PS2 and there won't be for a long time - you simply must buy it and lose yourself trying to pull the perfect trick! I just thought of a new one, i'm gonna go try a superman indian crotch grab!
7 of 7 found the following review helpful:
Dave Mirra 2 Vs Mat Hoffman 2Nov 04, 2003
By Diluted Acid
"Marc"
Well since everyone is comparing this game to Mat Hoffmans 2 i thought i'd make a list of things which each game has which is better than the other. Dave Mirra 2: -A more tight and flexible modifier system then Mat Hoffman 2. -Better level design then Mat Hoffman 2. -Bigger levels then Mat Hoffman 2. -less violence(don't really need gore) then Mat Hoffman 2. -More space on park editor then Mat Hoffman 2. -Higher replay value then Mat Hoffman. -Better controls then Mat Hoffman 2 seeming this uses the fantastic Tony Hawk controls setup. -Better multiplayer modes then Mat Hoffman 2. -Mat Hoffman 2 is to identical to the Tony Hawk series were as Dave Mirra 2 has more of a bike feel. -Mat Hoffman 2 levels are to similiar to Tony Hawks were as Dace Mirra's isn't. -Slightly nicer graphics than Mat Hoffman 2. -Soundtrack has better choices of songs then Mat Hoffman 2. -More riders then Mat Hoffman 2. -The learning curve is quick which is about a half hour were as Mat Hoffman 2's learning curve is 1 hour. Mat Hoffman 2: -Graphics are slightly more realistic then Dave Mirra 2(not sayin dm2 graphics aren't realistic). -Soundtrack has double the amount of songs Dave Mirra 2 has, making songs less overplayed. -Much more flatland tricks then Dave Mirra 2. -A bit more of a challenge then Dave Mirra 2. Conclusion: Get Dave Mirra 2 not Mat Hoffman 2, but if flat land tricks are important to you and very realistic graphics(not sayin dm2 graphics aren't realistic) are important to you then i'd say get this game, otherwise i say get Dave Mirra 2. Cheers!
7 of 8 found the following review helpful:
It's RPG meets BMXSep 25, 2001
Overall this is a great game but it has its problems. 1)the camera say you go around a pole the camera can get caught on the pole which can get in the way of gameplay. 2)landing can be a bit goofy some times you fall but you know you landed right. 3) the camera can make you sick. 4) the sound track is good but limited and repetitive 5) grinding is a bit TOO easy. On the plus side: 1)the load times are short 2) The levels are HUGE!!! think of it this way remember the school level in THPS2 well the levels in DMP BMX are twice as big. 4) It plays like an RPG some hate this but i like it you try to gain "respect" 5) The park maker is fast and simple 6) the graphics are very good. 7)the game on a scale of 1 to 10 10 high 1 low i would give it an 8 sound: 7 Graphics: 8 Fun: 9 Gamplay: 8 it is very easy to get into the game so if you are a beginer you'll find it easy to get into
3 of 3 found the following review helpful:
A review from one whose actually played it!Sep 07, 2001
By gymkata I picked this up yesterday and after about 4 hours of play time I'd have to say: So Far, So Good. Yes, the camera is a little off at times. (stays behind a wall so you cant see what you're doing sometimes) I guess there is still some slowdown as well, although I don't really notice it all that much. One other issue is the re-spawning after a crash, sometimes it puts you in a weird spot and collision detection/clipping problems occur, but never for too long. Now on to the good: I really enjoyed this game on the Dreamcast (first version) and this one has all the good points from it plus quite a few more. The first thing you'll note is the size of the levels-HUGE! You WILL get lost, but you'll have fun doing it. Manuals/nose manuals have been improved, as have wallrides. (lots 'o fun) As one review put it nicely, the "magnetic rails" from the first version are much more realistic when you grind stuff too. Graphics are pretty damned impressive, especially the riders themselves. The levels now include gaps, which is a welcome addition, and there's a new "beginner" control/config that mimics the mighty "Hawk" style, (hold down x to pedal/release to jump) which is much better/less confusing if you've spent as many hours as I have playing that mythic game. One disappointment to me though is that there still doensn't seem to be a real "Abubaka" (spelling?) or a "Foofanoo", 2 of my favorite tricks Dave & company do, especially out of a half pipe onto a back deck rail. You can do a tailtap and try and land faky or try and bring it back around but it's just not quite there, especially if you have to cover some distance from the rail back into the pipe. Maybe I just need more practice? (if anyone knows how to do these in this game please clue me in) I haven't played a complete version of Hoffman yet so I can't say for sure, but to me it seems like Hoffman is too identical to Hawk (more skate like) where as Mirra has more of the bike physics/feel. The soundtrack is unusual to say the least but I like it. Kudos to them for not having to use the newest/hippest stuff out there (re: "Paranoid" by Ozzy and "She sells Sanctuary" by the Cult) I wish I could drop in some Queens of the Stone Age but with only 10 or so songs I always end up turning off the music anyway, gets old too quick. I barely touched the level editor but it looks promising indeed. *So, to wind things up here... Basically, if you like the first one you'll love this one and if you haven't tried it at all, give it a rent (1 or 2, on PS or DC-they all seem pretty good) and see if it's your cup of tea.
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