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8 of 9 found the following review helpful:
Great Riding SimulatorJul 04, 2006
By Lisa Shea
"medieval swordfighting enthusiast"
Some games are meant to be arcadey, while others are meant to give a real world experience even if it's tough to master. MotoGP falls squarely in the second area. Be prepared for some realistic motorcycle riding in this racing game.
The game provides three modes - a quick race for the patience challenged, time trials for fast challenges, and then the career mode. All tracks in the game are based on actual MotoGP tracks, and there are a good number of bikes to choose from. You get to customize the bikes as you go, with numerous tweaks and decorative touches to add.
The bikes are, of course, the entire point of a motorcycle racing game. The detail and work they put into each bike is VERY impressive. You can really see the gleam on the paint curves and the worn creases of the leather. The tracks show an equal amount of work. For as many minute components that make up each large track, there are numerous small touches that you can see if you tool around at slow speed.
The game's training program helps you learn the basics - but even this area isn't "easy". To do the curves properly, you have to handle both the bike's steering and the rider's balance, just as in real life. My boyfriend and I have done a fair amount of long distance riding, so this sort of thing becomes second nature in real life. The game is helping you learn these same skills.
On to the actual racing. You can choose from the 2005 or 2006 season if you wish. You can do practice runs on a track before you qualify, which is really nice to help you learn it. The arrows which come up are both helpful and inobtrusive. If you bump another rider, they make an angry hand gesture at you, while you wave bye-bye to them. Having the widescreen really helps see the course ahead and the riders you need to pass.
There are a number of flaws in the game. The loading screens take quite a long period of time to finish. There are occasional stutters in the game - not enough to cause trouble while playing, but it's noticeable. I wasn't overly fond of the music choices. In general, though, when you're zooming around the track at super high speed, focussing on getting that #1 spot on a hard difficulty, the things around you are a blur and all that matters is the quality of your bike. They really have done a great job with that.
I really have to question just how some of the other reviewers were spotting "no cameraman at the camera" unless they were riding at 5mph, which isn't the point of playing a racing game ... that would be like judging Super Mario poorly because the mushrooms were not properly textured ...
4 of 4 found the following review helpful:
Simulation NOT arcade.Nov 13, 2006
By J. Spencer If you're looking for an arcade style racer, look somewhere else. This game has a very big learning curve. Unless you've played previous MotoGp games, dont plan on picking this one up and being good at it the first time you play it. You'll have to put in a few hours before you really get the hang of it. But once you do get it down, its one of the BEST racing sims out there. The sense of speed and graphics are both amazing. This is also one of the best games on xbox live.
People need to know this game is not for everybody. Its not one of those racing games that you can get out on the track and just floor it the whole way through.
10 of 13 found the following review helpful:
Moto Gp 2006 has IssuesJun 13, 2006
By sierra_whisky Hello all, i'm from spain,In addition to all the defects of which already they have been spoken other exist that do not allow to catalogue this title of "next gen", for example:
Cockpit view: Simply it is an insult to the intelligence of the buyers.
There are no commissioners in track.
The public in 3D is little, and badly distributed.
The TV cameras do not have operator.
The Wall (pit lane) is absolutely empty.
The old trick to put a noise in the middle of pit lane, for example in Losail, is stupid.
The wheel chain of the bikes does not have movement.
The particle effects are seen only in certain circuits and certain types of grass.
The slicks are not stained.
In rain you have only tyre slicks.
Surely that you still find more things...
Of course which they are not things that perhaps matter for a race game, but had created an immersion sensation which now the game lacks.
7 of 9 found the following review helpful:
about as good as the original xbox versionJun 14, 2006
By power-on Brought Moto Gp 2006 on the strength of the review over on Ign. I totally agree with what Sierra Whisky has written in his review of Moto Gp.
Moto GP on the 360 is the same as the Xbox version with a few tweaks here and there without nearly enough improvements to make the game worth while. For an Xbox game it is ok, for a 360 game it is not nearly as good as expected.
The game feels rushed, maybe in hurry to cash in on the release of the 360 for which not nearly enough good games are available for it.
4 of 5 found the following review helpful:
MotoGP should brighten up any motorbike simulator fan on a rainy after noonJun 15, 2006
By recycledpaper As the officially licensed game of the MotoGP circuit, MotoGP 06 does ok. As the officially licensed game of the MotoGP circuit, Thq could have gone a bit deeper. The game modes, Grand Prix and Extreme 600, 1000 and 1200, are each simply a string of races, back to back, where you earn points or money and progress through the rankings. MotoGP 06 doesn't make an effort to capture any of the rivalries or team control of the GP circuit like we've seen in EA's NASCAR franchise, and it would have been nice to be pulled further into a sport most Americans are unfamiliar with. MotoGP lacks personality.
In the single player game, you'll start out on the GP circuit and take on either the 2005 or 2006 season, which is basically a different order to the tracks you race. GP tracks are replicas of the officially licensed tracks and require quite a bit of finesse on the brakes. Burnout fans beware -- the MotoGP franchise is simulation not an arcade game, so be warned!. There's no turbo boost or anything fancy, just racing.
After you earn enough money in the 600cc Extreme mode, you'll earn enough money to buy a 1000cc bike, and then, down the line, enough to buy a 1200cc bike. All this earning money stuuf is becoming boring in game, can't they think of something new for crying out loud!
Visually, MotoGP is an improve over the other moto gp games also by Thq on Xbox. though not without a few problems. The road surfaces look particularly good, but I am a sad case like that, and I found myself pausing every now and then to take a glance at cracks in the asphalt, . MotoGP 06 features neat looking clouds. You'll notice some pop-in with bushes in the distance, and far-away objects don't look nearly as good as the riders or the track close-up. Pop up, I thought that issue would have died along with the original Xbox, but I guess not. All in all, MotoGP 06 is quite a good racer just like its predecessor, but far from perfect.
The soundtrack is an adequate blend of techno tunes that is thankfully limited to menu screens by default. The music is one area that Thq really need to work on. So mighty slap on the back to Thq for creating more of the same in the form of MotoGp. It's by no means perfect, although it should brighten up any motorbike simulator fan on a rainy after noon when you cannot go out on the real thing.