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Coded Arms PSP
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Coded Arms PSP

List Price: $19.99
Our Price: $7.56
You Save: $12.43 (62%)
SKU:

083717260059_loc

In Stock
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Description:

Coded Arms injects you into a high-adrenaline, virtual-reality combat training simulator. Developed to prepare futureworld government soldiers for nightmarish war scenarios, this system was meant to be the ultimate teaching tool. A bug that would not be extracted forced the government to shut the system down, but the simulator's AI was too smart to quietly submit to having its plug pulled. As ber-hacker, cyber-thief extraordinaire, your mission is to break into the simulator, defeat its deadliest assassins and harvest the code that powers its AI. Coded Arms enemies are ruthless. But with a little luck and some high-level intel about who to fight and who to run from, you may eventually reach the payoff. Wireless multiplayer capabilities feature three modes with enough weapons to make any Green Beret smile. Randomly generated environments offer limitless replay value and unique maps every time. State-of-the-art graphics with stunning visuals, detailed textures and rock-solid frame rates deliver sweet heat-of-battle experiences. Your arsenal of 30 intense weapons includes pulse rifles, rocket launchers, lightning guns, sniper rifles, mines and grenades. Six expansive and detailed multi-level game worlds

Features:

With an unparalleled arsenal of 30 enemy-shredding weapons, Coded Arms offers you a fighting chance against its relentless onslaught of enemies. But even with such a formidable cache of lethal weapons, it'll take more than just running 'n' gunning to get y


Survive by employing ruthless weapons, a nimble trigger finger and keen senses against bloodthristy enemies


Amazingly detailed, enthralling first-person shooter (FPS) to take with you.


Intense firefights against enemies that learn to capitalize on your tactical blunders.


Ferocious wireless multiplayer capability features Deathmatch, Last Man Standing and Keep the Mark.


Product Details:
Product Length: 7.0 inches
Product Width: 4.25 inches
Product Height: 0.5 inches
Product Weight: 0.2 pounds
Package Length: 6.85 inches
Package Width: 4.02 inches
Package Height: 0.55 inches
Package Weight: 0.22 pounds
Release Date: November 16, 2006
Average Customer Rating: based on 40 reviews
Game Information:
Platform: Sony PSP
Media: Video Game
Item Quantity: 1
Customer Reviews:
Average Customer Review: 3.5 ( 40 customer reviews )
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Most Helpful Customer Reviews

27 of 29 found the following review helpful:

5Coded Arms......Sep 30, 2005
By blackaciddevil
With the lack of good FPS on both the PSP and the Nintendo DS, I decided to give Coded Arms a try. What I found in the game was nothing like a good majority of the reviews had talked about. I'll admit, for a FPS, Coded Arms is no Quake nor is it a Half-Life-Unreal or Halo. What it is, however, is a pretty decent FPS with original ideas...good control(once you get used to it)...and unbelievable graphics(it's practically the best looking PSP game I've seen to date). More of a FPS in the DOOM/Serious Sam vein. The story goes a lil something like this..It takes place in an abandoned virtual reality system inside a giant computer network. The VR system was originally created as a combat training simulator in the event of an alien invasion. However, during this program's development, a major flaw was discovered and the project was scrapped. Though abandoned, the program kept evolving within the computer network and eventually turned into a vast and brutal VR world populated with virtual alien invaders, dangerous computer bugs, the VR system's own security bots and huge boss enemies. You take the role of a computer hacker who infiltrates the VR system and fight through five different game worlds with multiple gameplay levels. More than 30 different weapons are available to battle the horde of virtual creatures, including real world weapons such as sniper rifles, machine guns, grenades, and more fantastic armaments such as pulse rifles. The style in which Konami made Coded Arms gives you the feeling that you're actually in a digital world. It wasn't until recently that i found out this game was originally intended to be put on the PS2....but, for a PSP title, Coded Arms rocks.

There were a couple of things, however, that I didn't like about Coded Arms. While it is easily the best looking PSP title to date and the random level generator was cool and all(almost making it a different gameplay experience each time you replay), the levels pretty much started to look alike to me, giving you little variety in exploring in between. Second, there wasn't enough meat to the story to suit my tastes. It was hard to stay motivated, at times, to keep playing(something I've heard alot of reviewers say)...other than to keep going from room to room clearing out enemies & whatnot and keeping moving on to the next level. While both of these elements are essential to making a good FPS, it doesn't take alot away from the game.

Coded Arms is one of those FPS that gives you an intense gameplay experience. Have enough bad guys on the screen after you and you'll definitely feel the heat of battle. That's just the single player experience. The multiplayer aspect is the best part of Coded Arms as it supports up to 4 players over Wi-Fi, with three mutiplayer modes. Overall, this is a great first try on the Playstation Portable. It has alot of potential if Konami decides to make a franchise with this series.

If you're a FPS fanatic, this is really one to get.

14 of 15 found the following review helpful:

5Coded Arms Hands Of ReviewJul 08, 2005
By enders4you
The first thing you will notice about Coded Arms is the sound. One of the best soundtracks and sound effects I've heard on the PSP. The game is basically about a government combat training simulator that malfunctioned, creating a virtual battlefield swarming with deadly enemies. You as a hacker called the "Coded Ones" find this system and begin to fight these creatures to earn rare items found through out the system called "A.I.D.A."

For about the first thirty minuets, I've probability spent all my time on the controls. There are four different types of controls and as for me, the first type of settings were easier to get use to than the others. Now since there is not a second analog stick on the PSP, I found it easer to move my character around using the analog stick than having it as my aiming. The controls are definitely going to take sometime to get use to than the game play.

The one interesting thing I noticed about playing Coded Arms was the level designs. The levels can range from being really small to extremely large arenas. There's also the fact that there is a random map generator for each level, so if you were to replay the same level, it would appear different every time you play it. Another cool thing about Coded Arms is the way the creatures die. From aliens to robots, when they get "Deleted" a trail of numbers would slowly deteriorate them, almost Matrix like.

Now I've never experienced lagging yet in a PSP game but this would be the first. Yes the game does lag when there are a lot of things happening at once. This can get annoying and make you die faster which untimely ruins the fun. Just remember when you die you have to start from the beginning again, so save often. Loading is not a big deal at all for this game. The longest I had to wait would be thirty seconds. Usually it's around five to ten seconds max.

Multiplayer is extremely fun with friends even though it would be cooler to see an online mode. Up to four players can join one game choosing from Last Man Standing, Deathmatch, Keep The Mark and more gaming modes. The only thing that sucks about this game is the auto lock-on. Luckily enough you can turn this off not to be cheep but I would keep it on for basic story mode campaign.

Besides this being the first FPS game for the PSP, when you insert the game, you will find another UMD icon. This is a version 1.50 system upgrade. So this means you need to upgrade your system before continuing the game. Thoes of you with version 1.00 PSP's, wont be able to play this game unless you want to give up playing emulators on your PSP. I'm guessing this is a new way of forcing people to upgrade there units.

Either than that, I personally loved the game. As I said before, great sound affects, superb music for each level and great graphics for the PSP. I give Coded Arms a 9.0 just because of how much the controls are hard to get use to. Either than that this game is definitely worth buying.

13 of 14 found the following review helpful:

5CODED ARMS WOW!!!!!Jul 08, 2005
By HippoMan
Coded Arms what to say. This game is GREAT! When I first put this game into my PSP I could tell it was going to be great. The intro movie realy got me excited and then playing the game was even better. The graphics are amazing. When I looked at my PSP I started to wonder how an FPS game could be played on this system. The controls take a little bit to get used to if you're used to playing with 2 anolog sticks (which I am.) But it's not to hard to get used to them. There are so many enemies, guns, upgrades, and other cool stuff that this game just never gets boring. I also like the random levels. Everytime you die and select retry you end up in an entirely different room. This game is great a must buy for any PSP gamer.

9 of 10 found the following review helpful:

4Coded ArmsJul 08, 2005
By Stormhammer
Coded Arms makes the most of what it is given by the PSP. Lets just face it, it's really difficult to make a decent FPS without 2 analog sticks. Konami was able to, here's the review:

Graphics: 7/10. The graphics are great. All of the characters, weapons and environments are amazingly drawn. The reason why it gets a 7... color. While the characters are colorful, the entire game environment is really dull. Almost everything is grey or brown.

Gameplay: 9/10. This took me by suprise, its way better than I ever expected. Controling your character is actually quite easy and smooth, once you get used to the odd concept of using the right-side buttons for aiming. The game also helps you aim by moving the reticule to the enemy if you are aiming close to it. This helps close the gap between using an analog stick and buttons to aim. The level generator is great too. I was expecting just random boxes dispersed across a wide open room, but the generator strategically places elevators, doors, ledges, towers, and all kinds of boxes and explosives (everything from a tiny barrel to a giant gas-filled water tower). Even so, the gameplay does get a little repetitive after a while, but the whole concept of getting new weapons, testing them out, and upgrading keeps it entertaining.

Sound: 7/10. Most of the weapons have great sound, good enough for console games. The music, however, is a little annoying. First of all, you know if you are about to have an engagement with an enemy, because an annoying gameboy-like track (always the same one) begins to play.

Overall: 8/10. This is a really good game. Buy it. Most of its flaws are caused by the PSP, I think the developers did a great job. Reviewers like EGM and Playstation Magazine (who both gave this game a 3/10) are being way to hard on this game. They're trying to compare this game to fantastic other shooters, like Halo and Half-life. Coded Arms isn't GREAT, but it is worth your money, and because its on PSP, it is a really good game.

5 of 5 found the following review helpful:

4Konami FPS is solidAug 23, 2005
By J. Hughes "possumwilly"
First off i'm not an avid FPS fan, i'm more of a classic Doom and wolfenstein gamer. But after having beat Untold Legends, Mercury, and Metal Gear Acid i was ready for something new and different. Coded Arms delivered.

Graphically this game is very impressive for the little sleek PSP handheld. another reviewer said that almost all areas look the same and are drab, this is true, however in the "Ruins" world you jack into, its very colorfull and very stunning visually.

As far as gameplay value it was repetitive in the same way most other psp games are , for example, most people are saying that Untold Legends is just a hack and slash with minimal plot. It's true, however it is sooo fun that the minimal story doesn't hinder the overall fun. The same thing can be said for Coded Arms.

This game is definately worth the money, i was very leary for my first hour or so into it thinking it wasnt, but that's just cause the controls take some getting used to. once you practice for a while it becomes second nature and that is where the real fun comes in.

I'm probably 2/3rd through the game right now, and its pretty tough, but also a lot of fun, especially considering its easily the equivalent of a console game for you to play on the go. You just can't beat that.

I feel that even after the "novelty" of the portable hi-quality graphically intensive game systems wears off, people will still look back on this as a solid release. Definately worth the praise its achieved.

See all 40 customer reviews on Amazon.com
 
 
 
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