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73 of 80 found the following review helpful:
Not Satisfactory, by EricDec 09, 1999
I'm sorry folks, but this isn't the product to buy this Christmas. I purchased one and gave it a whirl. I could barely, just barely, feel a slight stiring sensation with games like House of the Dead 2, and Soul Calibur (sort of like a small misquito landed on my controller[I might be exagerating a little here]). And I was entirely disapointed with its preformance with Sonic Adventure. I couldn't feel anything! Just to make sure it wasn't a faulty Jump Pack, I returned it for another. I tried that one, and the same results plagued me. Man almighty am I frustrated with this product. And as a side note, HOTD2, Soul Calibur, and Sonic all claim to be Jump Pack compatible. So please don't make the same mistake as myself. Buy a VMU or save up for a great game like Soul Calibur or Sonic Adventure(still fun without use of the Jump Pack). So Sega, if you by any chance read this e-mail, please do not be offended. You have quality products (I own a Genesis, GameGear, Dreamcast w/ 4 games), but the Jump Pack is not one of them. Anyone, especially Sega of America, is free to E-mail me to discuss the Jump Pack. Thanks for your time.
31 of 32 found the following review helpful:
go with the tremor packNov 26, 1999
If you're looking for a rumbling accesory, Interact's Tremor Pack is the way to go. At half the price of Sega's pack, it also rumbles very strongly, and IGN ranked it best out of the three available rumbling accesories.
15 of 15 found the following review helpful:
These are great rumble packs.Mar 05, 2001
By J. P. Claude Despite some bad reviews here and elsewhere, I went ahead and bought a couple of Sega Jump Packs. The units I got are made in Japan and are nicely constructed; much better than the third-party alternatives. They slide effortlessly into the controller slot and lock-in reassuringly, providing noiseless vibration. I really don't know why other people complain about weak vibration from these packs. In my opinion, any more vibration from these guys would be too much! Some initial weak vibration might be due to lubricants getting sticky upon storage. I have noticed some people talking about "warming-up" their jump packs before getting good feedback. Mine were indeed a little shy for the first few turns of the motor inside, but a few helicopter jumps in Rayman 2 got them quickly up to speed. Overall I am very happy with the Sega Jump Packs: they are well-made, provide more than enough vibration without becoming tiresome, and really make games more intersting.
15 of 15 found the following review helpful:
Buy the INTERACT TREMOR PAK is BETTERJan 24, 2000
I have played with the Two of them, the INTERCT TREMOR PAK is much better that SEGA's Name brand... with this one you don't feel the hits in NFL Y2K... but with the other brand INTERACT.. wow!.. you can even feel it when the player is running..so don't buy SEGA.. but INTERACT.. for $9.99, here in this place..
9 of 9 found the following review helpful:
WeakFeb 24, 2000
It's hard for me to understand how a first-party peripheral can be this weak. The official Dreamcast Jump Pack works properly, don't get me wrong, but the feedback is considerably weak when compared to the Interact TremorPak and the Mad Catz Force Pack. Both of the latter can be purchased for half the price of Sega's, and both offer more intense vibration. Save your money and go for the third-party packs this time around.
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