Dungeon Siege: Throne of Agony for the PSP system is an all-new adventure, created from the ground up specifically for the handheld system. It features all-new playable characters and a freshly designed, non-linear, single player campaign as well as support for Ad Hoc co-operative and competitive multiplayer games. 15 hours of gameplay with 2 different modes Mercenary and Elite Multiplayer Battle Arenas allow a concise, fun party experience for players who don't have time for a full campaign
Features:
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4 unique characters to choose from - customize them into 8 different Hero Classes and 16 Legendary Classes
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Choose from over 16 different Pets and Companions -- switch between them strategically to use their special power
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Face over 100 monsters including well known monsters from the Dungeon Siege world as well as many new creatures
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Over 100 stunning spells and abilities, plus tons of powerful weapons and armor - all fully enchantable
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Flying and naval vehicles allow access to remote areas of the game world
Average Customer Review:
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24 of 24 found the following review helpful:
Best Diablo like RPG for PSPNov 03, 2006
By Leo JD This is a typical Diablo inspired RPG. Your hero will hack, slash and loot his/her way through yet another fantasy setting. What makes this game atypical is how well its made and lack of good rpg's for PSP. The interface in this game is pretty good. You use the knob to move, shoulder buttons to drink potions, directional buttons to switch weapons/magic/ map modes, and others to use weapons. As you learn different skills up to six are assignable via button combinations. The interface falls short a bit when it comes to managing inventory. Pressing select bring up a whole new screen. the is no "paper doll" but rather lists for armor/ weapons/ gear etc.. assigning points and viewing stats takes a bit of taking use to. Good thing you don't take damage as you do so. Other handy feature is compare button which allows quick check to see if your equipped sword is better or worse that that mace you just found.
Another shortcoming that only first line of dialogues is voiced.
However, it is still a greatlooking, fun, engrossing game.
It is a must have for all RPG fans.
4.5/5
24 of 27 found the following review helpful:
This is more fun that I would have ever believed!!!Dec 28, 2006
By Catfish Kozmo I bought my PSP simply because GTA Vice City came out for the PSP. That and I have to travel a lot. And there's nothing better than sitting in cattle class and shooting random people in the street in GTA to get the aggressions out.
But as time has gone on, I've bought other games for my PSP and requested this one for the holidays after reading some favorable reviews. And this game is great. Like the other reviewers, it's got a Diablo-like feel to it. (assuming you've wasted a lot of your life on Diablo like I have) This is a great dungeon crawl and I'm really enjoying it way too much. The graphics are great. The music is awesome. Not all characters have voices which is fine. The animation is smooth. The only problem that I have is that sometimes the load times are long. Can't have everything though. I highly recommend this!
11 of 11 found the following review helpful:
Action-RPG fan's reviewJan 11, 2008
By Nicolo Cudiera
"Marinkus"
I've been an avid fan of console action-rpgs for a while now ever since Phantasy Star Online hit the Gamecube several years back, so I have a pretty good reference when rating Dungeon Siege: Throne of Agony (ToA). This review is mostly for gameplay since I tend to not mind graphics and audio so much.
First off, let me emphasize that ToA is a traditional hach'n'slash game. Its greatest appeal will be towards gamers who enjoy mindlessly destroying hordes of baddies, level grind, and item micromanagement. It's most similar to Baldur's Gate on consoles, Diablo on computers, and Untold Legends on the portable front.
Like the afformentioned games, ToA has players select thier avatars--the warrior, mage, and archer archetypes--in the beginning. The three characters already have names, and players can neither customize their avatar's physical featurs such as hair and height nor their initial parameters (stamina, power, intelligence, etc.). This lack of customization is really superficial though; equiping new items will drastically change an avatar's appearance and players can still customize parameters upon leveling up. Also, depending on which character you choose, you can select one pet/follower ranging from a fire elemental to a baby dragon that will fight and level up right beside your character, and many more choices become available as the game progresses.
Characters aren't limited to one class either. Once your avatar reaches a certain level, you may choose one of two hero classes, and at even higher levels, you may choose one of four legendary classes. For example, Allister starts out as a Battle Mage, but he may become a Vile Wizard or White Wizard. Later on, depending on which hero class you choose, Allister may become a Lich, Death Knight, Archmage, or Arcane Champion; each class has unique skills unavailable to other classes.
Deciding on which parameters to level up isn't as much of a painstaking choice either; for example, the stamina parameter not only raises hit points (how much damage an avatar can take) and hit point regeneration, but mana regeneration as well (which helps in deciding how often a character can use skills and magic). Likewise, the power parameter not only raises strength (decides melee damage) and carrying capacity, but a bit of defense as well. Because of this, characters have greater flexibility in how they are raised; a mage doesn't always have to be a spellcaster and a warrior doesn't always have to be a frontliner. This is reflected in the character class progression--in Allister's case, even though he starts off as a spellcaster, the Death Knight and Arcane Champion are geared towards melee
As far as the adventure goes, you're basically relegated to fetch and extermination quests with a few variations thrown in. You press the x button to use your weapon and a combination of buttons to use your magic. The game is very linear making progress a matter of how fast your avatar can kill the enemies--don't expect a God of War action game here. The option of going through the story with a friend does make the game more enjoyable. Even without a friend, ToA is quite easy except for those unexpected mob rushes and high level grunts. That ease is further exaggerated since gold and rare items are easy finds. However, for someone like myself, this makes it appear that you're actually accomplishing something. In the aforementioned Phantasy Star Online, you might have to spend days or weeks searching for the high end rares--something that really irritated me after failure after failure.
User interface is also very friendly. ToA minimizes the arduousness of opening and cycling through the menu. Instead, you can access all of your consumable items, the map, and equipped weapons using the d-pad; Any item drops can be viewed and compared with your current items without having to pick them up; there is no camera control, but rarely do in-game structures obstruct your view. In effect, the game continuously flows except for when you need to equip and re-equip weapons and armors.
The biggest letdown in ToA is probably the loading times. It takes about 30 seconds to enter an area, which really dampens gameplay. The overworld map itself also takes 10+ seconds to load. Even in the main menu, going from screen to screen isn't instantaneous, and this is all happening on a PSP Lite/2000 so load times are probably even longer and unbearable on the old PSP. Also, the developers have decided to my extreme chagrin that you can't trade items between characters. If your warrior finds a powerful wand, you won't be able to give it to your mage. Even in multiplayer mode you can't drop items so that your friend can take it. There are also some glitches where the game may freeze or become otherwise unplayable; make sure you save often so you can restart when a bug rears it ugly head!!! One last complaint, although minor, is that teleporting from a dungeon and back will take you back to the last entrance you entered instead of where you teleported from.
If it weren't for the loading times, bugs, and inability to trade items, I would have given the game a 5. ToA is still more than playable however. Loading times are a drag, but it doesn't hinder combat; glitches can be overcome if you have multiple save files and if you save often. Leveling up, learning new skills, finding rare items, and questing with a friend is just as addictive as ever if not familiar. ToA provides a quality, full scale action-rpg in portable form--highly recommended.
6 of 6 found the following review helpful:
Beware - Bugs!Jan 18, 2007
By Matthew J. Ward Everything was fine until about 2/3rds of the way through. At that point, I ran into some rather obvious bugs. First, it refused to acknowlege that I'd completed a quest - even the obvious steps like "Enter the Citadel" would not receive the checkmark. Then, it fell into a mode where I couldn't hit any monsters. Swinging just fine, but not able to actually hit anything. I tried rebooting from a saved game, but still ran into the same problems. Lost all motivation to start from the beginning with a new character...
6 of 6 found the following review helpful:
RPG at it's best so far on handheldsNov 06, 2006
By Robert C. Paro Jr.
"Happy"
This game has a good, interesting story. The Graphics are good, good spell effects, characters clothes and weapons change on screen when you change them in inventory{which is a picky thing, but very big}, and some decent monster designs. The controls are very easy to learn, and streamline the experience. A.I. is decent, and your summoned "followers" are good, but maybe could be fine tuned. Overall it's very fun, and the involving story will keep you til the end, and co-op should make a 2nd visit worthy.