From Square Enix comes a tale of adventure called Final Fantasy Tactics: War of the Lions. Time's river flows unbroken through the ages. And in the torrent, myriad histories whirl. But how much of what they tell us is the truth? And how many truths are forever lost to the river's flow?
In days now long past, the War of the Lions rent the land of Ivalice in two. And it is here that two young men of note first stepped onto history's stage.
The first is a man named Delita Heiral, the hero who would draw the curtain of the War of the Lions, this dark act of Ivalice's history. The other, whose role is now forgotten, is a man by the name of Ramza Beoulve.
Peer through the eyes of these two young men, and uncover the secrets that lie hidden within history's darkened folds.
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Excellent Translation-Excellent GameplayAug 25, 2010 I first picked up this game for the Playstation 1. I didn't like it at first, because of the difficulty of the game. Don't expect this game to be your "run-of-the-mill" Final Fantasy. Not by a long shot.
Many clones of this game have cropped up, and Final Fantasy Tactics certainly is a clone (in it's own right); because it clones many of the earlier games (Final Fantasy 3 and 5 respectively). The most famous of these is Vandal Hearts. Atlus game company came out with some worthy successors, but this game remains the best.
Now, don't get me wrong, this game is very good. The original story still holds up in many repects.
Gameplay:
The gameplay is still there from the original. You move, you attack, you try not to get killed. And believe me, you will lose characters along the way. I lost one character in the second battle, because I thought I had the dude, and my guy had less HP. You still have the base classes, and many classes have been renamed from the PSX version. The Job system has been re-vamped, and you will find that many of the original abilities have been changed or made more expensive. Don't expect to sit down and finish this game in 20 hours. This will take you a while.
Story:
Along with this, the original scenes in the PSX version (which were good, even by PSX standards and sprite animation) have been either updated with dialogue, or re-done in cell-shaded CGI animated, full-voice acted scenes. And the scenes are terrific. The opening CGI animation is re-done as well, replaced with Delita going along with the 5 characters (who create the diversionary battle that you fight the first time). The second animation (showing the kidnapping of Ovelia), is dynamite. You really get to see Delita's emotional -SPOILERS- ties to the princess begin to form. You also get to see Ramza's ties to Delita, and his torn duty to protect the princess and find out if Delita is really there. -END SPOILERS-
The story is one of the highlights, and if you haven't played either Final Fantasy Tactics Advance or Final Fantasy XII, this game will introduce you to the world of Ivalice in a huge way. Political intrigue, betrayal and romance just scratches the surface. There is a brand new translation, written much the same way as Final Fantasy XII was written. Old style english with many new phrases and old phrases stuck in for good measure.
Overall:
This game just rocks. From the music to the plot; character development, job classes, added features (including Balthier from FF12, Dark knight classes and Cloud from FF7) this game just rocks. Get it, and you won't be disappointed.
Nearly perfectAug 23, 2010 Anyone that can give this game less than 4 stars doesn't love good videogames. The new translation is far better than the original and the new classes add some more variety and depth to an already insanely deep game. There are some minor tweaks I didn't care for: not being able to steal Genji gear from Elmdor etc..Otherwise I thoroughly enjoyed re-playing through one of the best games ever made.
too much tinkering.Jul 08, 2010 The reworked translation doesn't hold the spirit of the original FFT. The cutscenes are fine, and save this game from a 2 star rating, or something like that--but they really should've left the original translation alone.
Perfect port but in a bad wayMay 07, 2010 I played this back on the PS1 back in the old days and was hoping that this would have an update.
Unfortunately, the graphics are still archaic and fuzzy, and the random battles moving back-and-forth are still so painstakingly difficult and long that it is worthwhile to reload the game hoping that you won't run into another one, which was the same problem I had many years ago. Furthermore, the spells and skill effects slow the framerate to a crawl. They look pathetic (graphically) and there is absolutely no reason that this should be happening. This only serves to antagonize and test one's patience to the limit.
Even the problem of telling you a half-tutorial with each action still persists, such as the game telling you to select a square to move to when you select 'Move'. Again, there is no reason that this should be there and personally I feel my intelligence is being insulted because every time that stupid window pops up, "I KNOW WHAT MOVE DOES!!!" goes through my already frustrated brain.
Even the AI seems to be worse than in the original. In the third story mission on Mandalia Plains, the hostage got himself killed in the second move rushing into the enemy despite receiving heavy damage all three times I played it. Placing a healer as close to him in the beginning didn't help because it was impossible to reach him in one move with the chemist's slow and limited movement. This rendered the second dialogue choice an impossibility without getting a Game Over, and not only does this shatter the playability of the game but it takes along any fun that could be had with it.
All of this coming after playing Jeanne D' Arc is nothing short of a complete letdown. If you have the free time of a grade or middle school child and enduring patience, by all means play this game because there is a decent combat system and a great story to be had. But if you are someone like me who, after getting used to good and responsive game design and controls and recognizing what good or bad game design is, playing the PSP version of FFT will seem so slow that it will seem like a waste of precious hours.
More Please!May 07, 2010 I really don't know where to begin with this game. I was always a fan of the original Final Fantasy Tactics. This game is essentially that game. There are a few minor plot points and the localization--originally it was patently bad, and now it is actually near FFXII quality, and that is to say its nearly to the point of the best localized game ever--is a vast improvement, but when it comes down to the mechanics its virtually unchanged.
I have always been in the camp that Final Fantasy Tactics got a bum rep from the beginning. It was certainly deserves a lot more credit than it was ever given. Its greatest flaw was probably its release was immediately after Final Fantasy VII and the two games couldn't be more different both in the way it plays and its tone. I know I already complained about its original localization. It was bad, but it wasn't actually wasn't significantly below par for 1997, but that was addressed in War of the Lions, so we needn't revisit.
This game is one of the best Strategy Role Playing Games (SRPGs) ever created. It has a lot of competition, none of which fares particularly well in the US market, but in this case, people are not cheated out of a good introduction to the genre by being suckered into a 'Final Fantasy' (FF) fan. I will admit, as an FF fan, I have bought some pretty awful games--games that had no business being made let alone sold--under the Final Fantasy sticker. For fans of the series, you will also get one of the most in depth job experiences of any of the titles. It has customization that can be at once both simple in style and profound in effect. Players can expect to enjoy finding a balance for each of their characters.
Admittedly there are some oddities with this game. The befuddling obsession with the zodiac creates some bizarre results. Some of your people will just suck, while Cidolfus Orlandeau continues to murder everyone with brutal efficiency. This has always been, for me, a cheap and unfortunate inclusion in the original, and it remains unchanged here... but then you don't have to use him. I personally preferred to hire my own people and to develop them just the way I liked, even if they were not the greatest. Since you basically haul around a platoon of men, women, and beasts, you have a lot of room to customize here too. For people who really love other Final Fantasies, you've got Cloud in there and now Balthier too. Their inclusion seems perhaps a little forced, particularly the latter, but this is really more for people who want to play too much of the game anyway.
The game offers a solid 40 hours of play, probably significantly longer than that. At $.50 per hour, you could hardly ask for a better deal. Graphics are as to be expected; somewhat low in quality considering its a PS1 port, but slightly better than that. The new cut-scenes are just beautiful though. My one complaint or warning is that the game has always been rather above the average US player's difficulty level. Thats not to say its impossible or that we suck as a whole, but its no secret that many games are made a little less challenging when they get shipped over here for a more casual experience (AKA: an experience that is not marked by repeated Game Over screens). You kind of get the sense they didn't bother with this. That was partly true in the original version, and it is definitely true for this revision.
Another neat addition is the online play. Its a little slow, but considering that you're playing a turn based strategy game... what do you expect? You can also reap unique rewards like this, so participation is certainly rewarded.
With all that said, this is easily one of my favorite games ever. I loved the original and this is an improvement. This is what Square needs to be doing with their time. This is what you should be playing on your PSP. Buy it!