Game Party is now BIGGER, BETTER and MORE FUN than ever before on Kinect for Xbox 360 video game and entertainment system from Microsoft. Game Party: In Motion brings everyone's favorite party games directly into their living room and with no controller required players can jump right into the fun. With numerous games to choose from there is something for all ages and skill levels to play. Game Party: In Motion allows family and friends to connect, play and get the party started!
Features:
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16 family favorite arcade like mini-games including Darts, Hoop Shoot, Rootbeer Tapper, Table Hockey and more
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Utilizes the Microsoft Kinect sensor (sold separately and required for play) which uses the natural movements of your body as the controller
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Import your Xbox LIVE avatar for use in-game to represent you
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Multiplayer support including up to 16 players in Tournament Mode locally and online head-to-head play for 2 to 4 players
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Publish Xbox Achievements on your Facebook Wall and automatically notify Facebook friends when you are playing online so they can join the party
Average Customer Review:
( 114 customer reviews )
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Most Helpful Customer Reviews
133 of 144 found the following review helpful:
A Complete Mess; Unplayable for LeftiesNov 22, 2010
By Curtis J. Katinas
"sakanagai"
Kinect is a very new system and finding interesting ways to use it remains a challenge. Mini game collections are in no short supply this early in the peripheral's life and at least the premise is sound. Execution is key. I think Dance Central and, to a lesser extent, Kinect Sports got it right, or perhaps right enough. Games like Sonic Free Riders demonstrated how a potentially good game can be ruined by difficult controls.
Then there's Game Party in Motion (GPiM). I'm not familiar with WB making decent games, but I nonetheless had hopes that GPiM could provide some good old fashioned entertainment. It has an impressive lineup of games including darts, horseshoes, and skee ball. The menu system/navigation went for simplicity and is fairly easy to work through once you get the hang of activating the confirm and cancel commands. To confirm, you hold your right hand around waist level without extending the arm. You can put your hand directly off to the side, a little in front of your or behind you. Cancel is the same with the left hand; if you had to extend your arm, it would conflict with the system pause, so this slightly odd position is to maintain consistency which is NOT itself a bad thing. More on that in a bit.
The tracking in the minigames ranges from passable to infuriatingly awful. In the bean bag toss, for instance, no amount of lateral throwing motion made the bags travel anywhere off of dead center and I could not for the life of me find any correlation between the speed of my throw and the distance traveled by the bag. It's just too easy to throw straight in the precision games and too hard to get the distance/power right. Games like the arcade style basketball shooting don't recognize certain throwing motions. Throwing from the waist was fine, but a standard freethrow form (hands over head) had the game prompt me to step back further even when there was no more room to do so (and using the Kinect tuner, my hands were indeed visible throughout the motion from well before that distance). Pacing is also a problem. By default, there is a countdown before your actions have influence on the game, presumably so you can get move around without accidentally throwing something. However, you can also do the gesture for Cancel to essentially pause the game, requiring a subsequent Confirm before you can start playing again. On top of that, the countdown is far too long and on certain longer games having to wait five seconds after each and every dart/throw/shot is absurd and makes every single game seem needlessly tedious.
One of the stranger behaviors of this game is use of primary hands. You have to dig through the options to find where to switch between left and right handed play, and this cannot be performed in game; if you miss it, you have to quit and try again. The game does not even try to infer which hand you are trying to play with. And this may have been deliberate. Why, you ask? GPiM does not support left handed players. Yes it lets you pick the option, but think about it for a second. What if you are trying to play one of the many games that uses an underhand throwing motion? Where is your left hand during it? That's right, it's roughly waist level from start to finish. That means a typical left-handed underhand throw is recognized by the game as Cancel, aborting the throw and requiring one to motion Confirm to give it another go.
As a lefty, this is inexcusable. Roughly half the game is impossible for me to play and the other half I still have to worry about the poor tracking and shoddy mechanics. This is easily the worst motion control I've seen on the Kinect so far (yes, worse than Sonic). This would make for a terrible iPhone game, let alone a $40 console title. Don't buy it. If you are thinking about it, close your hand in a car door instead. If you are thinking of getting it for someone else as a gift, skip it and just stab them with a sharp instrument. Repeatedly. The waiting room of the hospital will provide hours more entertainment than this pile of garbage. I suppose if you really hate someone, you can gift it to them, but stabbing is still cheaper.
64 of 68 found the following review helpful:
Not worth the money!!! Avoid!Nov 22, 2010
By Bradley H. Myers
"Hedokid0781"
This is the first dud I've come across for the Kinect. The interface is garbage and the motion control is horrible. 2players is a pain, and has to be set up everytime you change games. Oh and the players can't leave the field of play even when it's not their turn or you'll send the sdupit game into fits. This is a very poor game design and set up (NOT A KINECT ISSUE). Again due not buy.
34 of 36 found the following review helpful:
Epic FailNov 25, 2010
By Douglas
"Mr. Social"
Wow I have really liked the work out games, the sports games, and the adventure game so for for Kinect. But this one ... what an epic fail! This game is the one that will seldomly get played. Thank God they didn't bundle it with the Kinect or I would have taken it back to the store the day I got it. Horrible motion tracking and control during game play, it's at a level far below any of the other Kinect games. You will be disappointed if you buy this. I really had high hopes because I wanted to play beer pong and bean bag toss with my friends when we partied at my place. It has a lot of games but they are all so frustrating to control.
20 of 21 found the following review helpful:
Really, really bad.Nov 26, 2010
By Rileylover Everything written here is true, this game is horrific. I hope to save one person from making the terrible mistake that I did. Everything about this game is just wrong. That is all.
10 of 10 found the following review helpful:
Just AwfulNov 26, 2010
By Dain White The other posts are not exaggerations, this game is just awful! We had so much fun with Kinect Adventures that came with the Kinect. It is very responsive and fun! Game Party: In Motion however, is a disaster. I really hope nobody tries this game as their introduction to the Kinect. This game should have never made it to market! When navigating through menus, there is no visual cue to tell you where your hand is. You are just supposed to put your right hand by your right hip, but kind of forward, no back, out, forward... ARGH! Every mini game was basically the same motion, over-hand or under-hand. It was so glitchy and hard to throw the darts or shoot the ball. Two player is a joke. You have to navigate around in the menus which you instantly hate because of the lack of visual cues. You both have to be in front of the Kinect at all times. Finally after stepping all over each other trying to play, the game just glitched out. It couldn't tell who was who, and at that point we couldn't wait to turn the game off. I am so glad that we only rented this game and I can return it and be rid of it. Seriously, I am very disappointed. I hope I don't come across a game this poorly made again.