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Me & My Katamari PSP
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Me & My Katamari PSP

List Price: $39.99
Our Price: $10.34
You Save: $29.65 (74%)
SKU:

722674150071_loc

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Description:



Features include:

•Wireless play for up to four people on the PSP system
•A cast of playable characters that includes the Prince and his cousins, a mix of familiar faces and new additions
•A host of customization options for player characters, including new masks and headgear, as well as the ability to wear them on the head, face and body
•A new island interface that highlights player options and the different stages represented by animals in need of new homes

Features:

Wireless play for up to four people on the PSP system


A cast of playable characters that includes the Prince and his cousins, a mix of familiar faces and new additions


A host of customization options for player characters, including new masks and headgear, as well as the ability to wear them on the head, face and body


A new island interface that highlights player options and the different stages represented by animals in need of new homes


Product Details:
Product Length: 7.0 inches
Product Width: 4.25 inches
Product Height: 0.75 inches
Product Weight: 0.2 pounds
Package Length: 7.0 inches
Package Width: 4.1 inches
Package Height: 0.6 inches
Package Weight: 0.2 pounds
Release Date: August 08, 2006
Average Customer Rating: based on 24 reviews
Game Information:
Platform: Sony PSP
Media: Video Game
Item Quantity: 1
Customer Reviews:
Average Customer Review: 4.0 ( 24 customer reviews )
Write an online review and share your thoughts with other customers.


Most Helpful Customer Reviews

12 of 12 found the following review helpful:

4What a Hoot!Apr 18, 2006
By Markus Egger "www.MarkusEgger.com/blog"
This is a very entertaining game. The idea is still fresh, and there is a great sense of accomplishment when you finally get to a point where you roll up entire buildings, ships, and even islands. Especially rolling up things that used to be too large just a few minutes ago is very satisfying.

I would easily give this a 5-star rating if it wasn't for the controls. After a while, you figure them out and it kinda makes sense (think of your katamari as a tank or bob-cat with independently operated wheels on each side, rather than a ball), but it is just silly. Why not make the steering more intuitive?!? Even once you figure it out, you still keep wondering what they were thinking...

18 of 20 found the following review helpful:

4Get rolling!Apr 03, 2006
By Arion Acurantes
Once in a while a game comes along that you can't help but smile for, and this season's game is Me & My Katamari.

Me & My Katamari (I'll be referring to it through the review as MMK) is the little brother of Namco's PS2 Katamari series, beginning with the original Katamari Damacy. I've never seen nor played any of the PS2 versions, so all I had to go on was my own experience with the PSP version.

The King of All Cosmos, the Beautiful Queen of All Cosmos, and the Dashing Prince (collectively known as the Wonderful Royal Family) decide to head on to Earth for a tropical summer vacation. The King, however, gets a little carried away with swim practice, and it's up to the 5-centimeter tall Prince (and his unlockable assortment of cousins) to roll up stuff to make new islands for all the homeless animals.

I'm guessing there isn't much difference between Katamari Damacy and We Love Katamari, and as I understand it both titles employ the PS2's twin analog sticks to control the ball (or, officially, your katamari) to roll through increasingly bigger stages as you roll over stuff to stick to the katamari.

That gameplay concept remains intact in MMK with one notable exception. Given the lack of a right analog stick on the PSP, Namco had employ the face buttons to fill in for the aforementioned missing stick. When you play the game for the first time you go through a mandatory tutorial mission where you learn the new control scheme. It takes a while to get used to, but once you do it feels natural. (Strangely enough it felt like I had to believe I was using analog sticks and I never had to look up the controls again.) You can still use the PSP's lone analog stick in place of the d-pad and still get good results.

The only boss you'll face is size, and your only enemy is time. You'll be required to get anywhere from a 15 cm katamari in 10 minutes to a 500 m one in 3 minutes, and along the way you'll roll over everything from thumb tacks to volcanic islands. (Stick it out until the endgame and you'll have the chance to roll over even more unbelievable objects.)

Aside from Prince Island, where you spend the bulk of your time between missions managing the game, there's the nearby Volcanic Island with additional objectives that expand the MMK challenge in amusing ways, and Beanstalk Island where you keep all the cousins you roll over and switch characters with. It really doesn't matter which character you use as they bring no special abilities to the gameplay, but the presents you unlock look different on each cousin.

There's a lot of music and images to enjoy in the game. Some reviews have made note of the fact that some tracks have been carried over from previous Katamari games, but to me that really doesn't matter because a) I've never played the older ones and b) they all work well within the game. Upon beating the game, you're granted the opportunity to take pictures wherever you like and store them in an in-game photo album (which is also viewable in the PSP's Photo function when you're not playing the game).

You'll come back to MMK for its Eternal Mode, achievable upon creating the last island. There is no time limit in this mode and you can spend all the time you want hunting down whichever items, presents or cousins you may have missed. Attaining a preset size limit takes you to a larger stage, and so on.

The only thing holding me back from a 5-star rating is the number of stages in the game. These are mostly retooled for different missions; for example, you roll through a town in summertime, then play another mission in the same town in a different season with a new assortment of objects. The whole game works this way, and while it really isn't bad I sometimes found myself wishing there was a larger assortment of places to roll through.

(Incidentally I read on another website that this is going to be the last Katamari game. That's a saddening thought after giving this game enough time, and I hope Namco takes a page out of the Wipeout Pure playbook and gives us downloadable content and new stages. Or even a follow-up Katamari game.)

Overall there's plenty of quirky, surreal, and enchanting charm and wit in Me & My Katamari to keep you interested for many satisfying hours. Go ahead and give it a roll.

12 of 13 found the following review helpful:

3This katamari rolls over the same stuffApr 25, 2006
By C. Bakehorn
The 2004 PlayStation 2 sleeper Katamari Damacy and its 2005 sequel, We Love Katamari, spurred an interesting reaction from American gamers. "What's this? A trippy game where you roll around a sticky ball and pick stuff up?" Admit it, you've done it before with a Post-It note or a piece of tape; picking up little pieces of dust or dirt around the office. The strange Japanese concept has been put to use for two games already...does this not-so-novel, not-so-creative-anymore idea hold up well for the PSP edition, Me & My Katamari?

The answer is yes and no. I had actually never played a Katamari game before this, at least beyond an extent of five or ten minutes, and it's safe to say that the concept would have grown very old to me if I had been a fan since the first game. Katamari is, in all honesty, a very stupid and repetitive but strangely addictive game with the same concept every playing session. But for the series fans, Me & My Katamari is more of the same in a portable fashion. There's absolutely nothing wrong with that...if you're into the idea. You're still the Prince, the son of the King of all Cosmos. The inhabitants of your Katamari world; cute little animals, ask you to find items for them scattered through a few different levels. These items would be used by the King to create islands where the animals can live in peace and happiness.

Of course, you get these items by rolling around and picking them up. This is where the difficulty and the charm of Me & My Katamari comes into play...where the Playstation 2 version asked you to roll over everything, some of the PSP's challenges ask you to pick up specific items. These items are fitted into different categories, like "cool" and "soft" and "hard". Depending on the sort of island an animal asks you to create, you're supposed to try and decide which items to roll into your katamari ball. Though it's not necessary to pick up these specific items, doing so will ensure a happy animal and a "better" island for the animal to live on and a higher score for your records.

Unfortunately, the PSP version of Katamari isn't nearly as easy to control as the PS2 games. I actually had to struggle with the control scheme. The directional pad (or analog nub) controls your ball's direction of movement, while the L and R triggers control the camera's turning. The circle and square buttons cause your ball to strafe, and pressing some of these buttons in a combination will send you flying forward with boost ability. Though the controls sound easy on paper, actually controlling the katamari on sloped geometry and in tight corridors is extremely frustrating, especially when the camera gets caught on things or even behind walls.

The visuals, though crisp and clean on the PSP's 4.3 inches of pretty high-definition, are hampered by an awful frame rate that drops when your katamari starts getting larger and larger. Rolling over huge amounts of items causes the game's frame rate to drop considerably, even to the point that controlling the katamari is impossible. Of course, the art style is still as crazy as ever, and the items you pick up are admittedly cute-c'mon, how can you not giggle at the thought of picking up a blocky little kitten? The music is also pretty repetitive but also as catchy and trippy as it has ever been.

Me & My Katamari is a great handheld Katamari fix for fans of the series, but newcomers might want to check out the PS2 versions instead. Katamari PSP features ad hoc multiplayer, but the console versions offer it in a more traditional split-screen form. Also, the difficult controls and smaller scope make it hard for me to recommend it, being $40, over the $30 We Love Katamari or even the budget-priced original. Still, and I've said it a few times now: fans will find and appreciate more stuff to do and the same great concept they've loved all along.

4 of 4 found the following review helpful:

5I know not many people will agree with me on this but...Oct 07, 2008
By CJC
I liked this version better than the PS2 version. Admittedly I played this one first before I ever even knew that PS2 had a version, so the excitement of first playing the game may be attributed to my love of the PSP version over the PS2 version. But whatever the cause I enjoyed this one more, and here's why.

This game is so simplistic it's just a blast. It belongs on the PSP because of its simple graphics and easy to play on the go gameplay. Both the PS2 and PSP versions have very simple storylines that don't require your full attention to just play the game. The King of the Cosmos went surfing while on vacation and ended up accidentally destroying all of the land on the planet he was on. You now have to roll your katamari around and collect items to rebuild the islands and such. Very similar to the PS2 version in fact, this ported over to the PSP so well that it lacks almost nothing the PS2 version has. The music and graphics are even the same. The only difference that most people will notice that have played both versions is that of entering levels. The PSP version has a shockingly funny way of entering levels where the prince is slingshot into the distance and appears to be hitting the King's crotch. I fell out of my chair laughing when I first saw this.

If I had to have one complaint about the PSP version it's that your thumbs will hurt...a lot, because of the controls. It's impossible just to push lightly on the directional pad and buttons to steer the katamari. You'll find yourself pushing harder on the buttons to try and make it go faster or something and your hands will kill you.

I don't know, I'm sure lots of people are going to continue to misuse the "helpful" vote link by clicking no on me simply because they disagree and not because my review wasn't helpful, but I don't care. The PSP version is well worth a try in my opinion and lacks nothing from the PS2 version.

3 of 3 found the following review helpful:

3Katamari for the Super Small ScreenJan 19, 2007
By bordersj2
I think I'm in the same boat as the reviewers with mixed feelings about the game. I loved the two PS2 versions of Katamari Damacy and I enjoyed how simple the game was and how easy it was to play, once you figured it out. You could literally sit there and try to master levels better... faster, etc. Seeing that the PSP was going to release a version of the game, I was curious to see what it would offer. In fact, it's one of the big reasons why I ultimately got a PSP (in addition to travelling for my job). As for the game, the concept's the same as the PS2 versions, but te "plot" is a little different. On holiday, the King, Queen & family accidently destroy the homes of loads of animals and it's up to them to give them new homes. Or, it's up to the Prince. So once again, you go through different levels and challenges to build up the ball of stuff.

There are plenty of pluses. New challenges, new levels, some new scenery and new items to pick up. And of course there's the return of the King of All Cosmos' off-beat humor. There's even a neat new challenge involving finding things in the desert. But there are some negatives with this game too. Maybe because it's portable and smaller, you have some things that are left out of the game that were great in "We Love Katamary", like the item list (rainbow means it's new) for one. And then there's the controls... like most, I'd consider myself a pretty good player but the controls made this a bit hard to master. And like another person mentioned, your fingers get tired woefully fast since some of the commands aren't so responsive. I figured it was just me 'getting old', so it's refreshing ot hear other people that have had the same problem. So ultimately, you can't really get into the game as much as you might've liked to, and trying to overcome the challenge of the game is met with also overcoming the challenges of impending CT syndrome.

Otherwise, this is a pretty good game. I'd recommend it. I only hope that maybe with the PS3, you could play it then with the controllers from the bigger system. But... not holding my breath on that one.

See all 24 customer reviews on Amazon.com
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