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28 of 28 found the following review helpful:
Everything you need to know about Mega Man Red SunMay 16, 2004
By CCBrady4
"ccbrady4"
Lan and the Blue Bomber are back in action -- just as an asteroid hurtles toward earth!Category: Adventure Players: 2 players simultaneous Multiplayer: Multi-Pak Publisher: Capcom Features: * Unique blend of action and RPG elements * Win chips to dramatically upgrade Mega Man's fighting skills * Two-player chip-trading and vs. modes with Blue Moon or sister game Mega Man Battle Network 4: Red Sun Game Paks * Debut of Soul Unison and Dark Soul systems Take on the world's toughest NetBattlers and save the planet from an asteroid while you're at it in Mega Man Battle Network 4: Blue Moon or Red Sun. Lan, a school kid, does the walking while his computer program, Mega Man.exe, does the virus stompin'. The Web is buzzing with news of the big Den Battle Tournament. It's the ultimate battle between Navis (electronic personifications on the Net). Lan and his Navi, Mega Man, must find a way to get into that tournament. When you control Lan, he skates around the city and chats with his fellow citizens. Some give him clues for completing his mission. If you're ever unsure what Lan is supposed to be doing, press the L Button and Mega Man will remind you of your task or give you a hint on how to finish your task. When Lan needs to go on the Net to complete his mission, he jacks in his PET (PErsonal Terminal, which holds his Navi) and Mega Man logs into action. The Net can be a scary place. Although it buzzes with key info, it's also littered with viruses that Mega Man needs to delete. NetBattle: Once Mega Man crosses the path of a virus, he enters the battle arena. On the left side of the screen, Mega Man has a nine-square block in which to move around. The viruses have a similar block on the right side. When the battle starts, Mega Man can access six chips chosen randomly from a battle folder of 30 chips. Once Mega Man has his chips, the battle begins. Mega Man can use his battle chips by pressing A. He can use each chip only once before he has to reload. He's allowed to reload once every 15 seconds. Once you're cleared to reload, press the L or R Button. The battle pauses and a screen appears, showing you six more chips you can choose from. Once you make your choice, the battle resumes right where it left off. Mega Man can also fire his Mega-Buster by pressing the B Button. This process continues until Mega Man defeats the viruses or loses all his hit points. You usually win chips after you defeat viruses. You can mix and match these to upgrade Mega Man's performance. Mega Man can have up to four copies of one type of chip in his battle folder. The more copies of a chip you have, the more likely one is to come up for you during battle. Tournament: Both Red Sun and Blue Moon share the same storyline until you get to the big tournament. Here, each game has a unique set of six opponents, one of which will randomly be assigned to battle you. Eight players, including yourself, participate in the tournament. Defeat your opponent's Navis in NetBattles to advance to the semifinals and finals. Before Lan faces his opponent in the tournament, however, he must complete a story- mode mission. Just before battling his next tournament rival, something terrible happens. Being the great kid he is, Lan leaves the stadium to go right the wrong. As it turns out, the tournament is just a test to find the best NetBattler and recruit him to help save the planet from being smashed by an asteroid. Soul Mates: In a new twist, Battle Network 4 features Dark Soul and Soul Unison systems. Once you defeat an opponent in the tournament, you can use his Navi's special abilities for the rest of the game. Whenever Mega Man battles viruses or other enemies, you can sacrifice certain chips to fuse for a short time, a defeated opponent's attributes with Mega Man. However, some dark, mysterious chips eat away at Mega Man's soul. They're also the most powerful. When Mega Man performs a Soul Unison with these dark chips, Mega Man becomes nearly unbeatable. However, every time he performs a Soul Unison with the dark chips, the dark powers eat away at his hit points, one point at a time. One point per use might not seem like much of a punishment, but Mega Man can never get those hit points back. As the game progresses, Mega Man starts performing unpredictably if he's been corrupted by the dark powers. Don't overuse the dark powers, as tempting as it might be. Once you've won a couple of tournament battles, you can link up to another Game Boy Advance using the Game Boy Advance Link Cable. If a friend has either Red Sun or Blue Moon, you can battle him or her or trade collected chips. NetBattles look great but happen way too frequently. At first, battling after every 15 steps is all right because you're trying to build up your chip collection. When you're trying to accomplish your missions, though, getting spammed by these viruses gets old quickly. The story missions play well (although some have very obscure solutions). It would have been nice, however, to play more tournament battles and spend less time accomplishing missions to get to the big battles. Bottom Line: The Mega Man Battle Network 4 games will please fans of the previous Mega Man offerings. The Soul Unison system and the possible conversion of Mega Man to the "dark side" add a unique angle to the series. That is all the information on the new Mega Man game Red Sun. It took me a long time to gather this information and I hope it was helpful to you.
7 of 7 found the following review helpful:
Fans must have this game!Apr 03, 2004
By Someone I've been a fan of the MMBN series since it started.I was impressed by the quality of the first game and was even more impressed by the improving graphics and gameplay of each game afterwards. I own every MMBN game and can't wait for this one to come out. This new installment in the series also has the new soul unison system where you use a specific type of battle chip to do a soul unison with a particular navi (i.e. use Sword to soul unison with protoman). There are twelve in all but only six in each version so you either need a friend with the other version or have both versions yourself in order to get everything. So, if you're a fan of the series you should definitely pick up this game.
10 of 12 found the following review helpful:
RE: Red Sun or Blue MoonMay 30, 2004
In response to the review of whether to buy Red sun or Blue Moon, you should buy Red Sun if you are a non-completist and just want to get through the normal game. Blue Moon if you are insanely persistent and need to collect every Battle Chip, Program Advance, Key Item, and beat the secret levels then Blue Moon is for you.
4 of 4 found the following review helpful:
Megaman BN4 : Blue Moon/ Red SunJun 15, 2004
For the whole summer, I've been going on sites having to do with Red Sun/Blue Moon. As far as I've seen, the game has gotten cooller graphics, new Battlechips, and the "Soul Unison" system. I just hope that the game keeps the Life Sword program advance and the ability to fight Gutsman and Protoman almost anytime. I have had two of the three Battle Network games and each time, they seem to get better. It looks likes it'll be the same case here.
3 of 3 found the following review helpful:
Good game, uninteresting plot.Oct 29, 2004
By Kincaid Ranwyn The first three MegaMan Battle Networks were really good. The story was well done (that is much more than I can say from the original MegaMan or the X series) and there were continuity bits all around; but one of the things I most enjoyed was the Netto [Lan] and Saito [Hub] moments. The game's ongoing story is lost in Battle Network 4, replaced by a quick plot about three battle tournaments. The Netto/Saito relationship isn't even mentioned in the game (besides for a passing comment in one of the scenarios), continuity is disregarded (Dekao [Dex] moved away in BN3, but here he appears in Densan [ACDC] City again) and the asteroid "plot" is rushed and doesn't end in any satisfying way. Since the dozens of battle scenarios are random, they seem like a disjointed mess when played; and you have to play the game three times to get all of the plots, forcing you to replay a lot of them, something that gets tiring really quickly. If you were hoping this game would continue the ongoing story of the series, you'll be dissapointed. Lots of netbattling and lots of small quests; but from a story standpoint, most of them are pointless, while only a few are nice to see (like Dark Blues [Protoman], that became very important in the Axess anime)
However, if you are playing this series because of the fun of netbattling alone and don't care about the story, you'll like this game. It's got the same gameplay elements that made the first three games great, though Style Changes are replaced in favor of Soul Unisons, that are considerably less effective (since they last only a few turns and you have to "sacrifice" battle chips constantly to use them). The number of chips you have to choose from in each turn has been limited, but "Dark Chips" have been added that are really powerful, but come at a very high cost (you lose one hitpoint PERMANENTLY every time you use a dark chip, among other things).
This could have been a really great game if it had a story that followed continuity with the other Battle Network series to continue the Netto/Saito saga. The cheap plot knocked several points off it for me, but people who don't care about the story will like it as much as the other Battle Network games.
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