Mega Man Battle Network 5: Team Protoman brings back more handheld cyber battle. Emancipate the Internet once and for all, from the cyber-menaces that await Mega Man and Lan. A month has passed since the Dark Chip Syndicate was beaten -- but a new danger calling itself "Nebula" has risen. Team up with other cyber heroes to liberate the Nebula-controlled areas of the internet and stop this malevolent organization. Features a sister game, Mega Man Battle Network 5: Team Colonel, with different enemies, characters, souls and battle chips. Separate storylines in each game, with enemies unique to each title
Features:
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Acquire and use up to six distinct Navi allies to survive this new adventure
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Work as a team with specialized cohorts from previous installments of the series
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Plug into flashbacks of stored digital data and images to uncover information
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Master the Soul Unison system that allows Mega Man to transform and use these powers during battle
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Chaos Union system allows players to control the power of the darkness by uniting with a Dark Chip
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13 of 13 found the following review helpful:
Time to pick teamsJun 22, 2005
By wmmcfadden This new game is incredible. There are six net navis (net navigators) per cartridge. The stories on Team Protoman are diffrent from Team Colonol. The new Soul Unisons (or Double Souls) are Proto Soul, Gyro Soul, Medi Soul, Search Soul, Magnet Soul, and Naplam Soul. You can also use the Soul Unison System with Dark chips to create Chaos Unisons. Be careful, the dark power of Chaos Unisons might overload and become MegamanDS. (Megaman Dark Soul) Will you control the darkness or will the darkness control you. All will be decided at the tips of your fingers. You also get a Mattel PET Battle Chip free.
9 of 9 found the following review helpful:
Team of ProtoMan ReviewJul 05, 2005
By SearchManUNO This is one of the best installments of the series thus far! The storyline is exactly the same in each game, just which Navi appears and why they appear is different in each version. You use your battle chips to fight viruses and other navis on the internet. During the liberation missions, you take control of 2-5 navis and try to liberate an area by destroying the Dark Holes and getting to the back of the area to fight the Dark Loid. The soul unisons for this game are:
MagnetMan: Electrical soul. Activated by sacrificing an electric chip. Allows paralyzing attacks and electric chips can do double damage when charged! Charged shot is a magnet that draws enemies in your row to you!
GyroSoul: Wind soul; activated by sacrificing a wind chip. Uses wind chips to spin the propeller on ur back. The next null or wind element chip does double damage, but null elements will stop the propeller, while wind chips don't! Charged shot is a tornado that reaches out 3 panels in front of you! Also, panel types don't affect you in this unison.
NapalmSoul: Fire soul; activated by sacrificing a fire chip. All fire chips do 40 extra points of damage, but if you charge them, they become a lobbing attack that homes in for double damage! Stepping on a lava panel adds more power to ur next fire attack. Charged shot is a vulcan that fires 3 times.
SearchSoul: Calculating soul; activated by sacrificing a targeting chip. With this soul, enemies and navis that have used invisible chips are no longer invisible! Also, you can shuffle the chips in your custom menu to get the right combination of chips you want! The charged shot is a vulcan that targets the enemy anywhere and fires 5 times. It can even hit them if they are invisible!
MeddySoul: An assist soul; activated by sacrificing a healing chip. In your custom menu, you now get capsules that you can attatch to your chips to have them have added effects, such as paralysis and blindness and even heal you! Your charged shot is a capsule that's lobbed 3 squares ahead and exploding in the direction it lands.
ProtoSoul: A sword soul; activated by sacrificing a sword chip. When you charge a sword chip, you will step forward two spaces and slice the area of the chip for double damage! Also, you can press back + the B button to put up a shield. If the enemy's attack hits it, it sends a shockwave back doing 50 damage, although some attacks can't be blocked. The charged shot is a wide sword, slashing the column ahead of you!
The souls are obtained in that order. The souls in Team of Colonel are:
KnightSoul: Breaking soul; activated by sacrificing a breaker chip. Breaker chips can be charged for double damage! Also, when using a null or breaker chip in the front row of your area, you are invulnerable for about 1 second! Your charged shot is a wrecking ball that circles around you!
ShadowSoul: A ninja-esque soul; activated by sacrificing a invisible-type chip. Press back + the B button right as you're about to be hit to activate anti damage, which strikes your would-be-attacker for 120 damage! Also, you can charge up sword chips to have Mega leap behind teh closest for to slash them with that sword. You're also not affected by panel types and you're much quicker. Your charged shot is a long sword, hitting two panels in front of you!
TomahawkSoul: A wood soul; activated by sacrificing a wood chip. Upon activation of this soul, all panels turn into grass. If you use a grass-type chip on a grass panel, it doubles the damage, but the grass panel disappears. Grass panels also gradually restore your HP! You're also invulnerable to status effects. Your charged shot is a very large Tomahawk Swing that hits two columns ahead of you! Very hard to dodge!
NumberSoul: A math soul; activated by sacrificing a variable chip (+/- symbol). All of your normal chip attacks gain 10 damage! And instead of having to choose between 5 or so chips in the custom menu, you can now choose between 10! Your charged shot becomes a dice bomb that explodes in a 3x3 area, although the damage dealt is all about luck of what number your dice lands on.
ToadSoul: An aqua soul; activated by sacrificing a water chip. All the aqua chips you use gain 30 points of damage. You can also charge them up to do doule damage! If you move over a water panel in this soul, you go into hiding, rendering you invincible until you move, attack, or the panel goes away. Your charged shot is an electrical note that homes in on the enemy!
ColonelSoul: An obstacle soul; activated by using an obstacle chip. In the custom menu, you can make any normal chip you're charged shot! Also, obstacles can that either you or your foe place on the field work in your favor, attacking with either a vulcan or sword depending on the opponent's position to them (in front or behind). Your charged shot (assuming you haven't used a normal chip for it already) is a v-shaped slice hitting the first enemy ahead of you or 3 panels ahead! Very useful.
That's the major differences between the versions. Hope that helps you decide which version you'd like to buy. Also, beward of the dark chips, as they cause you to lose 1 HP permanently and cause glitches! That is, if you use them on their own. If you use them to Soul Unison... I'll let you find out.
11 of 12 found the following review helpful:
Tis game is great !Jun 28, 2005
By M. Aviles i started playing like a weak ago and i really like it so far. im trying to fight cloud man right now . wellthis game is awesome i really give it 5 stars on everything and 10.0 *****. so far i have one soul and that is magnet soul . 1 question when do you get protomans soul ????????
review : This is one of the best megaman games ever for the gba than the other ones on this one your sent out to do missions(libaration missions) to fight nebula and you fight as a team you also gain allies along the way .if you beat a mission you can you unite with them thats called dublsoul same like soul unision .
these are the allies you have:
LEADER : PROTOMAN
megaman , magnet man
gyroman, searchman
napalman , and medi
souls are :proto soul, magnet soul, gyro soul, search soul, napalm,soul, and medi soul...
7 of 8 found the following review helpful:
Great Series in need of an EvolutionJul 11, 2005
By E. David Swan Over the years the Battle Network series has slowly lost favor with professional reviewers and probably deservedly so. The series has been tweaked and tuned (generally to its detriment) but it has yet to really evolve. The fifth edition continues the tradition of slight adjustments.
The beauty of the Battle Network series is in its subtlety. It took me four Network games before I really felt like I was getting the hang of things and with five it's time to take the game even further. Players can either plow through the game with heavy hitting chips or work towards a strategy. Strategizing takes time, patience, research and testing and THAT is what truly makes the game enjoyable. Disorganized Folders will only take you so far before you find yourself being smacked around by random Viruses. Capcom does not make Folder tuning easy. There is such a wide variety of viruses with different strengths and defenses that it takes some serious mental calculations to come up with a Folder generic enough to handle anything while staying strong and quick. To complicate things even more Capcom includes program customizers leaving player to weigh the cost benefits of defense versus offense. Players will find themselves working towards the perfect Folder and settings only to have Capcom ratchet up the difficulty and it's back to the drawing board to continue tuning.
It used to bother me that the in-game descriptions of chips were often woefully inadequate to describe their actual function but over the years I've become accustomed and now find it fun to research chips on the internet (the real internet). There are a so many hidden aspects of the game that players could literally spend months learning the ins and outs. For instance, there is no mention anywhere in the game or the manual that program customizers can be compressed with button combinations but they can. There is nothing that mentions that fire attacks do double damage to viruses standing on grass but they do. You can find all sorts of Battle Network theories including why chips that cause flinching should be avoided and the best ways to cause row locking. You'll learn that all the great Folders include some core chips like Invis and FastCustom. This is definitely a game where the more players put into it the more they get back. If you're a point A to point B, kill the final guy and move on with your life type of player you'll probably be disappointed. If you're a strategist who loves delving into the nuances of a game the Battle Network series will likely be a winner.
4 of 4 found the following review helpful:
First-Timer on Battle Network Finds Beauty in GameOct 23, 2005
By Mr. Philip J. Helton I am a hard-core Mega Man Classic fan, known to those on Nintendo's N-Sider Forums as NintendoMasterGC. As such, I never really thought much of the Battle Network Series - until I got my hands on this game!
Team Protoman has an amazing level of complexity - for those non-Pokemon fans out there like myself, this is a more-than-perfect substitute. In Battle Network, the world has been completely networked into a cyber-society. Each person carries something called a PET (PErsonal Terminal) which enables them to "jack-in" to the Web; in other words, they can link up to the Internet using this evolved cell phone. Best of all, each PET comes equipped with a special program called Internet Navigator, or NetNavi for short. NetNavis are actually digital robots that are sent into the cyberstream of the Net to perform tasks online.
Computer viruses are rampant in cyber-society, and NetNavis must be equipped with fighting programs contained on Battle Chips in order to defeat these viruses. Collecting Battle Chips is reminiscent of the "Gotta catch 'em all" of the Pokemon games, and carries much the same depth of strategy.
Certain Battle Chips contain evil data on them, and will adversely affect your Navi, Mega Man, if you use them. The producer of these DarkChips, the Nebula DarkChip Syndicate, and its leader, the nefarious Dr. Regal, are plotting to infect the entire world with evil data! You must pilot Mega Man through many harrowing escapades online to put a stop to this new threat.
Battle Chips are the means of survival in this game, so get as many as you can. To activate these chips, place 30 of them in you Chip Folder, which holds the chips ready for use. During battles (which occur randomly and without warning), you'll need to select these chips from the Custom Screen, the chip selector area, and send their data to Mega Man. Fire away to destroy the enemies.
All in all, this game is incredible. I highly recommend this game to Mega Man fans and non-Mega Man fans alike!