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3 of 3 found the following review helpful:
A good X game that had the potential to be greatFeb 01, 2003
By M. B. Link
"wildfirelink"
[I want to apologize for making this review so long, but I felt as though this game needed to be explained thoroughly.] Mega Man X6(2001). Part six of seven.After the somewhat disappointing X5, another sequel appeared less than a year later. How is this possible? According to another reviewer, apparently both X5 and X6 were created at the same time by two different teams under Capcom. For the most part, X6 is a combination of X5's style and X3's complexity. It contains the same graphics and classic gameplay as the previous two X games, but there are several features to this game that set it apart from the others. Here's the breakdown: PROS: -THANKFULLY, THERE ARE NO MORE MANDATORY ALIA MESSAGES! Capcom realized this mistake from X5 and made this feature optional. A small "!" appears in the corner when you reach key points in the stage and if you ever need them (true MM junkies don't) just press select. Finally, we get completely uninterrupted gameplay! -The difficulty has been Vamped up drastically. This can be a good thing and a bad thing (more on the bad later). The good thing is that the game is no longer a cake-walk to beat like X4 and X5. The enemies will definitely give the player something to keep busy with. -Perhaps the most non-linear X game in the series. By that I mean all the levels are vast, containing two different exits, and large arena-rooms to explore. Plus, the secret items are all cleverly scattered. You have to do more thinking than ever before to obtain some of them. -The sound effects are slightly different than before. Now the explosions really let out a BANG! Also, some of the stage tunes are a return to X4's techno hardrock style, namely the Heatnix, Wolfgang, Mijinion, and Shark stages. -Rescuing the 128 different reploids. This adds even more depth to X6 and allows the player to gain enhancements by rescuing them. -X can now use the Z-saber! While it is not very good as a rapid attack weapon, it does help to reflect projectiles in the heat of combat. CONS -Okay, now the bad thing about the difficulty: SOME AREAS IN THE GAME LEAD TO POINTLESS FRUSTERATION. When I say that enemies come in endless waves, I mean that they throw everything and the kitchen sink at you. It comes to the point where even a veteran MM gamer cannot make it through each stage without losing lives. THE NIGHTMARE SYSTEM DOES NOT HELP THIS. Often times annoyances like meteors, fireflies, blackouts, and impassible silver blocks will take more effort to get through than normal stage enemies, which is nonsense. AND ITS ALL RANDOMLY GENERATED. -THERE ARE TOO MANY NIGHTMARE ENEMIES. In some stages like the museum, most every enemy you face will be one of those. A little more variety in the bestiary would have benefited. -Besides the four tracks I mentioned, the rest of the music is dull, boring, popish, and often annoying. I personally cannot stand the museum stage tune. AND WHAT'S WITH THE GRUNGE INTRO TRACK? This does not even fit with the X universe! -LEVELS ARE NOT RANDOMLY GENERATED LIKE THE BOX CLAIMS. Okay Capcom, I don't care if the levels were actually random or not, but it's a really bad move to make a boast about a feature that's not there. -Once again, the bosses are rather easy to beat. This is a bit of a letdown after how incredibly hard some of the stages are. Contrary to this though, the mini-boss High Max, seems almost too difficult to beat. -Like the whale stage in X5, THE REPEATING JUNK-BALL MINI BOSS IN HEATNIX'S STAGE GETS TEDIOUS AFTER GOING THROUGH THE STAGE MORE THAN TWICE. It hurts the most when you're going back to rescue just one reploid. -The story pretty much shot down the drain with this game. The cutscenes, though voice-acted in Japanese, drag on for a looooooong time. Like I said with X5, BRING BACK THE ANIME CUTSCENES! Zero should either be here to stay or gone for good. None of this "dramatic death and resurrection" junk. One other thing, STOP RESURRECTING SIGMA! Play X6 for the gameplay itself, not the story. -Once a reploid gets caught by a nightmare, he can never be rescued again. In order to get him back, you have to reload the game. This can get annoying with some reploids. -X can obtain two excellent pairs of armor (Blade, and Shadow), BUT GETTING THEM REQUIRES YOU TO ENDURE THE RANDOM NIGHTMARE SYSTEM UNTIL THE RIGHT HAZARD COMES ALONG IN A PARTICULAR STAGE. You can't acquire anything else without them. X6 as a whole is a fun, challenging, and more often than not, a frusterating game. However I only recommend this one to experienced gamers, as this is one of the hardest MM titles to date. With a bit more work, this game could have easily been a classic. Despite all the shortcomings, it succeeds in retaining the classic 2D gameplay that makes Mega Man games what they are. I'm only being so critical on this game because I am an incredibly big MM fan who cares about the series. The story is the weakest part of X6, but give the game a chance. It's at least worth playing through one time. Get equipped with bubble lead all over again and go give it a shot.
7 of 9 found the following review helpful:
You can tell Capcom doesn't care anymore...Nov 03, 2003
By John. N I am a long time fan of Capcom's Mega Man X series, owning almost all of them, excluding the rare X3, which I only rented, and the new PSX2 Mega Man X7. Mega Man X-X3 on the SNES where just great, and Mega Man X4 was "mind-blowing" great. However, a strange thing started to happen, and it happened when X5 came out. X5 was decent, but the storyline became too far-fetched and anyone with a brain could tear holes in it. This is even way more apparent in X6. Now we have X6, and I'm just gonna flat out and say it is probably (well, actually) the worst in the series, no doubt. It is easy to tell this game was doomed from the beginning... Here are my basic arguments: #1. No English voice actors for cut scenes or battle cries! - this is just SO unforgivable, Mega Man is as much a US game icon as a Japanese icon, this a royal slap in the face compared to the awesome cut scenes in X4. Capcom obviously didn't want to spend the money - lazy, pure laziness. #2. The whole "Zero's missing/return" thing was so dumb. Capcom built this scenario up so much in X5 and X6 and failed to deliver any kind of interesting and credible reason for his return. I could write a better storyline, man! #3. Zero's new sword is just way too powerful, it shreds anything in seconds, like his crescent weapon in X5. Basically, he has no need to use the weapons he acquired at all, you're gonna kick butt with practically no effort at all, meaning no actual challenge. #4. Ok, I know some people are sick of Sigma, and yeah, it's unimaginative to put him in again, after building up the whole "Dr. Wily" thing in X5, but Gate was ten times worse. Gate and Isoc were lame enemies. You never even get to fight Isoc either! #5. The way you have to defeat High Max was so annoying and over complicated. #6. The so called "nightmare system" is really a nightmare. When I read about it, it sounded cool, but really doesn't add any challenge as it does controller-throwing frustration. #7. Zero's control scheme is now so screwed up; it leads to many "accidental" deaths, because the buttons have more than one command assigned to some of them. #8. The English translation (or attempted translation) is horrid, the worst I've seen since Breath of Fire II. How do misspell the hero's name Zerrrrrrrrrrro! as Zelllllllllo! #9. X6 easily has the worst selection of Mavericks (this time called "investigators") Come on! When you have a "dung beetle" as a boss, you know you have run out of ideas and a beating a dead horse! Some investigators are pathetically easy, others are insanely hard. And I though X5's Guns and Roses theme was bad. #10. Overall, the stages lack anykind of imagination. Some are way too short (the Weapon Lab), some are way too intense (Weapon Lab, Magma Area), and some are just annoying to no end (Central Museum and Laser Institute). #11. They butchered the animation for Zero's victory pose - no more thumbs up. #12. When I first heard that X would be able to access Zero's saber as a weapon I was a getty as a school girl, until I played and found out he can't wield it even half as fast as Zero could; let alone combo with it, making it almost completely worthless. In the end, Capcom did do a few things right. Some of the tunes are cool, especially the two they remixed from X and X2 (although some are really terrible, ex. Central Museum), and some of the new armors are cool (I loved the Ninja Armor!). It's a sad day for X fans, I never though I have to bash a Mega Man game this harshly. But what do you expect when they slapped it together so quickly ...
2 of 2 found the following review helpful:
Mediocre, but better than X5Nov 13, 2002
By Axel Law
"The Happy Seizure Kid"
I wasn't really impressed with X6. While infinitely better than X5 (a stupid game, especially with Alia's constant "advising"), this one doesn't really do anything to expand on the Mega Man X franchise. It's a shame that the X series is going downhill (although I do recommend checking out Mega Man Zero for the Game Boy Advanced, that's worth it), and the plotline continues to be even more confusing. I know that when it comes to games you're supposed to play the game and probably ignore the story, but a solid storyline really enhances the game. Capcom was on a good road with X4 with its inclusion of anime scenes and impressive arcade-like gameplay, but now they've chosen to downgrade themselves. Check out the first four X games, they're fantastic... but you will be disappointed with this one (and more so with X5).
2 of 2 found the following review helpful:
flawed, but still Mega Man!Sep 22, 2002
By Ixx Every game has some problems. This game had a lot of them. However, that's what they get for working on two games simultaniously. Yes, you heard right. Mega Man X5 and X6 were produced by two different teams, almost at the same time. Work for these games started about a year and a half after X4's release, about the time Legends 1 made its debut. Then Legends 2 went into production, and Capcom came up with ways to tie Legends and X in together. So, with 3 Mega Man games in production at (close to, not exactly!) the same time, the plot has more holes in it than a car being gunned down by the Mafia. The biggest one is the obvious misinterpretation of the 3 years/3 weeks anomaly. In actuality the time span between X5 and X6 is three weeks. What's interesting about the last two games though is that they tie in to the Legends series. I don't remember exactly what game it's in, but X does indeed comment at the end that one of his ambitions is to build a new space colony that he calls Elysium, which is exactly what the space colony in Legends 2 was called. Although the two games are similar in style and all, the contrasts between the two are vast. X5 was unbelievably unbalanced and easy, and could more than easily be beaten in one day given the time. X6 is difficult - probably one of the most difficult Mega Man games yet. Not only does it bombard you with enemies, but those Nightmare creatures can be a real pain in the arse. There's also a flaw in this game which no other Mega Man game has - the ability to get stuck. Yep, literally stuck! In most of these cases, the only way out of these screwy areas is to kill yourself and start over again. A very noteable feature on this game is the Japanese voice acting. Personally, I liked it. Some people think it was Capcom being lazy this time around. Well that may very well have been the case, but hey it's better than those crappy American voices, right?? At least we're hearing the voices as they should be.... Overall, I liked this game. It's definitely lacking in terms of polish and last minute checks, but it's still an entertaining game, providing you've played Mega Man before. DON'T let this or X5 be your first time playing Mega Man! Chances are that you'll be scarred to play any others. Start with X4, and if you like that one, RENT the other two first, and then make buying decisions.
2 of 2 found the following review helpful:
Capcom goes downhill once again!!!May 28, 2002
By James O. Russell
"Big Russ"
It seems to me that as time goes by, Capcom puts less and less effort into making Mega Man games. Though to give them credit, they did put in some new material giving the X series a new breath of life, they need to seriously fire their entire translation and sound departments. They didn't even bother to translate the Japanese. They just added some bad captions to supplement the game for us english speaking people. The music in X6 is good, but sound effects are a little dull. The game is the best of the three Playstation titles in terms of sheer fun to play, but was ported over very badly. If Capcom wants to continue to support the Mega Man series, they need to pay more attention to what is going on in the game. I have been a Mega Man fan since the first one, but now I am starting to wonder if I even want to try a new one.
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