Mortal Kombat: Armageddon celebrates the best-selling fighting game by giving you the most complete roster ever. Choose from more than 50 fighters from the entire Mortal Kombat universe - past, present and future. From Liu Kang to Shang Tsung to Shao Kahn, they're all here -- along with an incredible new Kreate-A-Fighter and Kreate-A-Fatality modes. With more playable fighters than any other Mortal Kombat game to date, it's the most complete, intense and lethal fighting experience ever!
Features:
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Revamped & improved Konquest Mode - What was once a training mission evolves into a full-blown adventure
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Unique Kreate-A-Fatality system gives you the ability to create custom fatalities by stringing together a series of attacks via a series of button combos
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Use the Kreate-A-Fighter feature to create and define a fighter's look, abilities and personality
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Take your custom fighter online, and compete against other Kreate-A-Fighters
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Expanded online features - Improved responsiveness, deeper customizing, expanded Lobby Options and much more
Average Customer Review:
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9 of 9 found the following review helpful:
Hope they do better next time....Oct 16, 2006
By Rainman208 I really wanted to like this game but so far the thrill is dying fast. It's mainly due to what many have stated before and that's the new fatality system. The uniqueness is gone. I personally think this game was built backwards. If space is going to be a problem then give the fans what you know they'll love (fatalities and plenty of 'em) and then if there's space left over add the fillers. I'll keep playing and see if this grows on me more but fact that I haven't shut myself in after playing it once is a sign it may not get any better.
I enjoyed Konquest mode in Deception but after 5 min of Konquest in Armageddon I'm already tired of it. Why oh why did they trade off the fatalities for this stuff. I know 60+ fatalities would have been a lot but I think the loyal MK fans will agree it would just have been another challenge to conquer. I pray on the next gen consoles they get it right.
14 of 16 found the following review helpful:
I hoped for moreOct 18, 2006
By protoguy This game was a huge letdown. All the potential this game had went completely to waste in a Madden type effort to take more of your money. This is far less of a game compared to Mortal Kombat: Deception. I bought this amazed to see it in the store and went home to play it rather eager. I'm a big MK fan and loved the depth that MK:D created with 3 fight systems and a whole new level of AI. However the AI here is gone and button mashing is in. The computer is able to do moves, combos and air juggles that are not possible by human players. I've tried mimicking their moves and cannot duplicate it at all.
The scale of difficulty increases as you go along fights. The first few fights are easy enough then they get a little harder but by the time you get to the 5th fighter it's nearly impossible to get one hit in. The CPU has preference over you and no matter how fast you do something, their move will hit you first. You have to constantly block and hope to counter a move just to get one or two hits in. Using specials constantly helps winning. The CPU will block moves but almost never block specials. I have done moves and combos and had my hits completely miss the CPU even though I was right there hitting it. This game was very badly made and the fatality system is rediculous. The days of Scorpion's face melting and Sub-Zero's freeze fatalities are gone and replaced by generic fatalities any character can do. They are not character specific at all. You can't use their special moves or weapons to do any amazing fatality move.
Simply put this is a horrid remake just put out to reap cash from MK loving consumers. Sure it has every character in the game, that's the only reason I gave it more than 1 star. However the mechanics and play of the game are horrid compared to others. Button mash all you want, you'll probably have a better chance of winning that way. Online this game might be great but I haven't tried it. I wouldn't have bought this game if I had known how badly it was made. I went back to play deception, it's much better. I miss Kabal's awesome combos from MK3. Oh and some of the special moves you love and remember are gone and replaced by something else.
9 of 10 found the following review helpful:
Deception was betterOct 13, 2006
By Andy There are a lot of ups and downs to this game. I like how you can be every character. I do not like how they only have one fighting style and a weapon style. So you can't really do any combos that change from one fighting style to another. Another thing I don't like is that you can only create one character per profile, unlike the wrestling CAW's. The konquest mode, in my opinion was pretty weak. First, they producers said there would be 2 modes- a good, and an evil. It is neat, however, how Taven fights in the konquest mode, but you fight people every other second, and you really cannot explore. What happened to the Chaos realm? Orderrealm? You don't see much of the realms at all, and my favorite part of Deception was the fact that you could explore all kinds of stuff, meditate and get secret things, talk to people and do side missions. It feels as though they rushed this game a tad.
I'm not saying it is a bad game, by no means, because it's not- I'm just saying, in my opinion, it's not as good as Deception. And why is Blaze all of a sudden the main character and a giant monster? Cool, yes, but it's kind of odd that they chose Blaze. To be honest, the story mode is a tad confusing. It almost seems like they are trying to cram way way too much into it, but without dedicating a lot of time to the story mode.
Also, I don't like how you cannot do wagers in versus battle. So, basically, you have to complete the konquest mode multiple times or do the arcade a lot to get koins to create a fighter. I'm not a fan of the krypt, either. They made a huge fuss about how they wanted it to be called the Vault.
And, just like with Deception, they promised to have ripped clothing etc. when you fight in the arcade, and yet again they failed to do so.
I know they took a chance with fatalities, and that's ok, but I think I speak for a lot of people when I say they are pretty weak fatalities. I mean, most of the fatalities in the last 3 games weren't too great and didn't seem to have a lot of thought put into them.
Overall, there are a lot of cool things in the game, but more disappointing things, especially when they claim it's the mother of all MK games. You can't go back into the story mode and explore anything, which is a bummer. I do like a lot of parts in the story mode, but it's not long enough and you can't really see the realms in all of their glory.
I've been playing MK since the 1st game came out- so I am a loyal fan, but this game just isn't all it was hyped up to be. But, nevertheless, overall, it's not a bad game. It is MK, afterall.
9 of 11 found the following review helpful:
Let The Dream Battles BeginOct 16, 2006
By Aubrey Ward III The main reason I wanted this game (along with being an avid MK fan since MK2) was because it was going to have every MK warrior in it....and it does! All of my favorite characters in one game and in the awesome art style established in MK: Deadly Alliance and Deception. Konquest mode is great. Kombat Kart is a trip and a great comedic break from all the doom and gloom on the battlefield. The Krypt is back and I'm relieved that the Koins are one Kurrency now. The opening movie is great. The new "air kombat" feature is pretty impressive. I was totally surprised when I performed an air combo by accident because I didn't know it existed. Very nice.
The "Make A Fatality" (or "Dial A Fatality" as I like to call it) is a bit of a let down. I understand that with the number of kombatants plus the addition of Kustom Fighters there possibly wasn't enough room and/or time to put in individualized fatalities but it's still a noticeable loss especially to fans. The new system isn't a total failure. The key presses are easy to perform and discover and I still get that dark enjoyment from finding as many ways as possible to mutilate my defeated foe. So the spirit of the Fatality is still there and it still accomplishes it's purpose of putting the final touches on a successful win. Some of the new death traps are difficult to pull off. I uppercutted an opponent like 3 times by one of those catapult traps but I couldn't get him into it. Still, when you can pull them off they make great alternatives to the "Dial A Fatality". My favorite stage is Shao Khan's arena with an acid pool, lava pit, grinder, and spike pit.
And yes, there are no cinematic endings or illustrated scenes. All the characters get a "kata" ending where they demonstrate a martial art while the narrator reads the outcome. Again, probably due to time and space contraints. I wasn't too dissappointed since I care more about the story than the pretty colors anyway.
Overall, I love this game. Except for the new fatality system it's everything I hoped for. The old characters look and feel great and it continues the dark and brutal atmosphere re-established in MK: Deadly Alliance. At the very least, this should be considered MK Trilogy 2. If you liked having all your characters on one disc then you'll love this.
PS - For those interested in getting the Armageddon Two Disc Edition I would say this is for only die hard fans. There's only a brief documentary called "The History of Fatalities" where the game creators share how the Fatality was born along with favorites and least favorites. The disc also includes "Kombat Kards" for all the characters. Each card is a "featurette" with facts about the character similar to the ones featured in MK: Deception. And that's it. The Collector's Edition is available at Best Buy, WalMart, EBGames/Gamestop, and Game Crazy.
3 of 3 found the following review helpful:
Best Mortal Kombat yet!Jul 25, 2008
By T. Buckland Mortal Kombat: Armageddon has to be the best Mortal Kombat game yet! It features every character to ever appear in the Mortal Kombat series, and, for the first time ever, a Kreate a Character mode, where you can customize your fighter's gender, look, name, fighting style, weapon style, and special moves. Just like Mortal Kombat: Deception, this game has a Konquest mode that follows it's own unique story line. Unlike Mortal Kombat: Deception's Konquest mode, however, this mode follows the game style of Mortal Kombat: Shaolin Monks, fighting numerous opponents at a time. Though the beloved Chess Kombat and Puzzle Kombat from Deception don't make a reappearance, there is something new to the MK series: Motor Kombat! It's a racing mode where you can pick between ten Mortal Kombat fighters (each with their own special attack to give them an edge in the race), and race against eight of them on one of five different tracks, each one with enviornmental fatalities. You'll be happy to know that in Armageddon, there aren't multi-colored koins like in Deception or Deadly Alliance. They're just coins, and you can use them to unlock concept art and alternate costumes in the Krypt, or you can buy fighting moves, special attacks, and clothing for your Kustom Fighter. Last, but not least, is the Kustom Fatality feature. Using different button combinations, you can break an opponent's arm, rip their heart out, tear their head off, or all of the above! You only have a certain amount of time to execute each move in your fatality, so choose your finishing moves wisely. And the more violent the fatality is, the more koins you get! Mortal Kombat: Armageddon is a must for any fan of the Mortal Kombat gaming series, or anyone who just likes fighting games with a lot of violence.