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23 of 26 found the following review helpful:
A must have Hardcore title!Jan 28, 2010
By Derek Vazquez
"DaFynestRican"
I found the original NMH to be pretty likeable, but to say the sequel is just better is an understatement. Everything from the play mechanics to the visuals has been tweaked and overhauled for an overall more engrossing experience. This one oozes style and keeps the players attention from the first ranked battle to the last. I found myself spending so much time on the "retro" titles within as well, which are the new "jobs" yoy can aquire to earn money. They really are fun and remind me of the games I played on the NES back in tha day hehe. Simply put, from the end of last year till the beginning of this one, Wii's lineup is looking good. Let's hope the next titles to be released are on par with this one and Tatsunoko Vs Capcom. A+++!
15 of 17 found the following review helpful:
No More Boredom: Camera StruggleJan 29, 2010
By Kyle Nicholson
"Vidya"
Pretty nice I got the game the day it released. Dusted off the wii and started playing,at an instant I loved it. Not only did Suda throw in a parody of Cloud (FF7), but he introduced the game very well for those who haven't played the first (Should buy it if you haven't played it).
Unlike the first one, you don't get to drive and your jobs aren't in 3-D. The jobs you have are like old arcade games that will keep you off your real task for hours.
The beam katanas are back with a couple of new ones, there's a new katana that has slow powerful slashes and gets longer the more your ki goes up. There's also dual katanas that have fast slashes and devastating combos.
If you are looking for a violent game that gives you a laugh at the same time, get this game.
PROS: + Graphics improved (Good for being on a Wii) + Longer gameplay + Playing arcade games to get stronger and money is loads of fun. + You charge the beam katana the same way :) + More stuff (Clothes, katanas, activities)
CONS: - Camera will SOMETIMES go against you - I can't think of any more cons
14 of 16 found the following review helpful:
Desperate StruggleJan 28, 2010
By T. Hower No More Heroes returns with a vengence. Gone is the clunky free roam overworld you now just select wich location you want to travel to on a overworld map. Starting at rank #51 theres even more insane boss battles then the original. Jobs are now turned into SNES style games that are designed pretty well and will bring back some memories if your into old school gaming. Combat is essentially the same as the original with some additional power-ups and ability to interchange beam katanas on the fly. Game has an excess of sick..mature..dirty humor and style.
6 of 6 found the following review helpful:
Retro-minigames plus hardcore actionMay 08, 2010
By Louie Arrighi
"Lou da Joo"
Finally, a game that uses that Wii's shortcomings as a strength. I'm an older gamer and love and miss the 8 bit retro games I grew up with. I bought this game primarily for this reason. I initially plugged in my classic controller and thought to myself, another Wii hardcore game wannabe piece of garbage. 5 minutes later I used the Wiimote and nun-chuck and finally saw why all the gaming sites gave this game a 9 out of 10. I quickly learned how to power-up my katana by quickly shaking the wiimote holding down the 1 button, and loved the thrill. I also didn't have any problems with the camera, as I just pressed Z to lock onto enemies. The game is totally awesome if you play with this configuration, otherwise it really isn't so much fun in my opinion. The minigames were hard to control, but so were the games I used to play when I played the Atari 2600 or NES. It had a nostalgic feel to it. I had a little trouble controlling the Pipe Mania clone, but once I figured the controls out, it was okay. The minigames were a lot of fun, and at the now low price (under thirty dollars), a lot of people should consider it to even just to play these mini-games.
3 of 3 found the following review helpful:
Remember That SNES Feeling?Apr 06, 2010
By Aaron Roath
"Professional Nerd"
The first "No More Heroes" was a good game with glaring issues. It's fair to say that those issues kept most gamers from getting much past the title screen. However, I actually found that game enjoyable. I'm not sure if it was the epic boss battles, the wackadoo story, or the pure Japanese-i-ness clearly present. Either way, it wasn't the gimmicky controls or the "shiny new tech" feel that has sold many a Wii. However, with all of my love for that game, even I could notice the awkward controls. I noticed the pulp moments of the story. I hated the motorcycle controls, and I did get the joke about stupid open-world games (though I like open-world games). I even found Suda51's little joke about grinding out collectibles annoying, but I still liked the game. I feel it important to mention all of this so you understand where I'm coming from. This way, you can better judge if the game is for you or not.
"No More Heroes 2: Desperate Struggle" is an excellent game. It takes a vast majority of the good parts of the first game and brings them back, improving on more than a few. The crummy parts of the first are mostly dropped. Graphics are marginally upgraded, but graphics have never been solely indicative of a games overall enjoyability. The controls are tight, the battles are satisfying, and the story is wonderfully crazy. If that isn't enough for you, consider that the mini-games have been upgrading by way of downgrading. All but one mini-game has been replaced with deliciously nostalgic 8-bit style games. Even the music in those 8-bit games is excellent; it's as if they took the game's main theme and beautifully corrupted it into something almost exactly like the game they are mimicking. Just play the "Pizza With a Vengeance" for half a round, and you'll have the distinct feeling of having played "Outrun". You'll get this from the graphics, gameplay, and music. It's fantastic.
This being said, the game is not without its faults. There are moments of being repetitive, but most games have those. The real problems come, sadly, from moments when the game gives a shot at trying something new. The best example comes from an off-level. There's a spoiler ahead, so watch out if you'd rather avoid such things. If you've played the first game, you're familiar with Shinobu. You get to play as her in this game, which is at least a little cool. The problem is, she jumps.
I am one of those jerk-gamers that seems to always want the ability to jump, even when there is clearly no reason for it (likely a complex I picked up from Mario and his NES era plat-former compatriots). However, it feels... wrong in this game. I really can't describe it, but it feels off. It is as if the detection wasn't fully fleshed out. Or more likely that this game and its engine were never intended for 3D platforming. Whatever the problem is, I found it mostly negligible. However, I think that is because of my extensive experience with completely terrible games. Issues like this might prove a bit much for some. Not that it is too difficult, but that the experience may ruin the fun. Some parts of the story are rushed while others drag out a bit long. Some battles become a bit mundane or repetitive. Some of the characters are unduly shallow - though the main character is well intended to be shallow. However, the only real complaint that I have on a personal level is that the one fun side-part of the first game was left out of this game. It was a part of the terrible open-world joke - finding parts of the t-shirt collection in trash cans and other stupid places. I found this an enjoyable diversion in between missions in the first game. I really wish it had returned in "No More Heroes 2", but it didn't.
To be honest, I love this game - warts and all. Playing this game gives me a feeling that I haven't felt since I first played "Super Mario Land". It's simple and complex. It's wacky in a way that only one culture can interpret another. It helps to justify owning a Wii. It is well worth the price, and most of all it is fun. Just give it a try.