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SILENT HILL ORIGINS PSP
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SILENT HILL ORIGINS PSP

List Price: $19.99
Our Price: $14.40
You Save: $5.59 (28%)
SKU:

083717260233

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Description:

The renowned Silent Hill survival horror series makes its handheld gaming debut with a brand new adventure that reveals many of the series' most hallowed secrets. Assuming the role of a lone truck driver trapped in Silent Hill while making a routine delivery, players must escape the city's horrific inhabitants and confront the strange hallucinations that have haunted him since childhood. Taking full advantage of the PSP system's graphics, sound, and portability, Silent Hill Origins sets a new standard in handheld gaming terror. Encounter horrific new monsters never before seen in Silent Hill Original soundtrack by famed series composer Akira Yamaoka ESRB Rated M for Mature

Features:

Brand new Silent Hill adventure for a portable platform


Spooky new effects and visuals never before seen in a Silent Hill game


New camera system that improves the action and controls


Brand new puzzles and mysteries to uncover


Product Details:
Product Length: 7.5 inches
Product Width: 4.25 inches
Product Height: 0.75 inches
Product Weight: 0.38 pounds
Package Length: 6.9 inches
Package Width: 4.1 inches
Package Height: 0.6 inches
Package Weight: 0.25 pounds
Release Date: November 06, 2007
Average Customer Rating: based on 43 reviews
Game Information:
Platform: Sony PSP
Media: Video Game
Item Quantity: 1
Customer Reviews:
Average Customer Review: 4.5
Write an online review and share your thoughts with other customers.


5yowzaJul 24, 2010
great game had hrs of fun with it unless u have action replay cheat when ur weapons dont break but great game i still have it i went through it like 6xs

5A lot of concern for "just passing through", don't ya think?Jun 15, 2010
This is a review for the PS2.

You are a truck driver named Travis, taking a shortcut through a little area that we know as Silent Hill. You come on a house fire, save a kid, and try to find out what happened here. The good thing - you have the whole of Silent Hill on the case. The bad - you have the whole of Silent Hill on your case.
It leads to many things, including yourself, and it is a beautiful thing.

First, I am going to list the one fault I have with the port and that is views. While many of the games have had a lot of bad angles, this one had some really awful ones. This leads to a lot of deaths if you don't watch it, and to a lot of getting tangled up in furniture or missing something without looking closely. That said, it is only a small thing and, really, this IS a Silent Hill game and deserves much praise.

The set-up here is a lot like 2 in the way it maps out the regions. It gives you the whole set-up of the leading without leading, and it lets you make mistakes and it lets you find a plethora of items. The enemies get increasingly more bizaree, too, and you always have a looming fear of a triangle head in your mind (ooo that Butcher). All the while you are learning about one of four ending on your way to Travis and what he is all about and, i must say, Travis has a screwed up life.

you also learn more Silent Hill lore - a lovely thing I WANT in these games.

Another thing here is the control and the ability to dodge. Sometimes you cannot avoid and sometimes you have to blast, but all sorts of things are useful as melee weapons. you can use things like sticks and swords as three hit weapons before they break, or things like typewriters that just hit hard and break. You also have better guns in the process, and these help quite a bit. If you are a bullter saver like me, you will find yourself walking through this with ease. This leads you to bonus outfits and other things that are really nice.

for a port this is amazing. I really thought it would be something decent, but I found myself having to beat it. It is the regular 4-8 hour game play-through depending on your speed, but those are well-spent. You get the horrid monster, the good sounds, and the other wonderful stuff. You also have a grand sountrack with Mary singing actual songs - pick these up because they are great.
all in all, this deserves a lot more praise than it had. I loved it long time.

4Game overviewMar 08, 2010
SHO is a great game for all ages.
At times it is a bit scary, at other times it is strategic.
Great for all aspects of gamers.
SHO is a great gift for yourself or others.

1 of 1 found the following review helpful:

4Silent Hill from a first time player's opinionFeb 12, 2010
Let me go ahead and say that this is my first time playing a game from the Silent Hill franchise. With that said, this is a good game. Incredibly scary for any first time player. I'll admit that I was awake for a few nights after playing. The game even suggests cutting out your lights and putting on headphones to make your playing experience better (this is VERY creepy). Anyways, the plot tells the story of a trucker named Travis Grady. You play as Travis throughout his time in Silent Hill and manage to learn some of the more... frightening parts of his life. Needless to say, the plot is quite creepy by itself. As for the game play, it's not too hard. In most cases, it's simply knowing how to get around, avoid the monsters within the town and figure out the puzzles. If anyone has played Resident Evil before then you know what I mean about there being puzzles throughout the game. Graphics and sound are quite good especially for the PSP as well. Be warned that some of the "Other World" scenes are very dark and can be hard to see at times. My only complaint is that the game is a bit short (5-6hrs at the most), but there are a few endings so that adds some fun in replaying the game. Overall, it's probably one of my favorite PSP games and definitely one to keep you addicted. Give it a shot.

1 of 1 found the following review helpful:

3A bit forcedNov 11, 2009
I think this game is, most likely due to the new developers, merely trying to "be" a Silent Hill game, in every way except for the music. Mr. Yamaoka is an excellent musician when it comes to the Silent Hill series, but this forced game isn't worth being a platform to deliver said music.

The way that Silent Hill symbols, such as the Seal of Metatron are thrown about with seemingly no regard to their symbolism (i.e., Alessa making a floating Seal, to dispel fire, somehow, for some reason, which is just stupid. It would be like Jesus making a cross symbol to scare away a dragon, just nonsense, really.) was most likely due to the new developers going "Oh, goody, we can place Silent Hill items anywhere we want, a-one here, a-one here, and a-one here...", because they have never worked on Silent Hill before, and thus can't know it so thoroughly as the original developing team/s. The game is abound with "creepy little girls", but "creepy little girls" have never really been creepy, just silly, and since when did Silent Hill use such canned "scare tactic" type spooks? Right here, that's when.

The levels are full of locked doors, as usual, but now it is pretty much just every door between the door you came in through, and the farthest door from you in the new hallway, because instead of the maps being deceptively confusing, springing locked doors on you when you least expected it, they are actually extremely linear. They just hope you will try every door you come across between those first and farthest doors, so you can see how many locked ones they threw in.

Sure, the new developers were "real" developers, but it was pretty much a bunch of Silent Hill fans who had (hopefully) played the original games being allowed to make their own game and put the title of Silent Hill on it, which ultimately gives it a stilted, "fan-made" feel.

I could do that, and you could do that, and they would both be terrible, because we don't make the Silent Hill games, Japan's Team Silent does!

In regards to the items, having TVs, Toasters, and Typewriters in your inventory is pretty silly. Even though characters in other games could have hundreds of pounds of items, if you sort of discounted weapons, the inventory items you carried around weren't overly large. Maybe James had big pockets, I don't know, but he never needed to carry around televisions in case he felt like throwing one.

Edit: I also wonder if even the music is not as it *could* be, if Mr. Yamaoka was given some real, quality Silent Hill material to work with, instead of "Hey, can you make us another song for another dark evil hospital? And after that, a dark foggy night, if you would be so kind."

Almost everything I said above can also apply to Silent Hill: Homecoming, but that game had some really amazing graphics in it's defense.

 
 
 
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