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SSX Blur WII
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SSX Blur WII

Our Price: $31.50
SKU:

014633156386_loc

In Stock
Usually ships in 1-2 business days
Description:

SSX Blur brings back the soul of SSX - remixed, re-energized, and fully realized. Revolutionary controls take full advantage of the Nintendo Wii's potential by putting you in total command of your skier or rider. The new On-the-Ground and In-the-Air controls will translate every motion you make into moves that create mountain legends. One hand controls you as you tear down the mountain; the other unleashes your array of aerial maneuvers. The mountain is your playground with SSX Blur. Familiar SSX faces return including Mac, Kaori, Psymon, and Allegra -- plus two all-new hot shot riders

Features:

Use the nunchuck On-the-Ground to carve down the slopes and jump while using the remote In-the-Air to pull off spins, flips, and grab


Conquer a mountain with 3 distinct peaks and 12 tracks all freshly styled


Challenge your friends to an all-out racing or freestyle battle; Show them up with your speed & style, throw snowballs and leave the competition in your spray


Create your own ?ber Tricks with the Wii Remote -- draw Draw specific shapes in mid-air, for the best aerial moves


Adrenaline-pumping music gives you a groove to race to - feel the tunes intensify as you stick your tricks and fill the all-new Groove Meter


Product Details:
Product Length: 7.75 inches
Product Width: 5.75 inches
Product Height: 0.53 inches
Product Weight: 0.31 pounds
Package Length: 7.5 inches
Package Width: 5.3 inches
Package Height: 0.6 inches
Package Weight: 0.2 pounds
Release Date: February 27, 2007
Average Customer Rating: based on 40 reviews
Game Information:
Platform: Nintendo Wii
Media: Video Game
Item Quantity: 1
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Customer Reviews:
Average Customer Review: 3.0 ( 40 customer reviews )
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Most Helpful Customer Reviews

44 of 49 found the following review helpful:

5Don't believe the (negative) hypeMar 02, 2007
By Music Man
Let me first state that I've never played any of the SSX games on previous systems. Perhaps my positivity is due to not having a basis of comparison. That said...

I LOVE this game! I have played it nonstop since I bought it. I love everything about it...the style, the graphics, the soundtrack, and (gasp) the controls. I'll admit that I hated the controls at first (more on that later) but it all feels like second nature now...even the uber tricks.

As I write this review, the game has only been out for a couple of days. I find it interesting that on day 1, everybody was complaining about how the controls were "unresponsive" or "didn't register" or "just plain didn't work." Then on day 2 and 3, people were starting to get it and sing its praises. If you don't believe me, visit different gamer forums and see for yourself.

I admit that I also HATED the controls at first. The uber tricks just felt like a bad experiment, and everything else felt touchy and inconsistent. I stuck with it (cuz I shelled out $50!) and was happy to see results after an hour or two. There is definitely a learning curve, but it feels great once you get it. Now everything just feels natural and "right."

For those that don't know, uber tricks are these flashy tricks that can only be pulled off by moving the Wii remote in specific directions/patterns. You have to be fairly precise in a small window of time. The big hint here is that the remote and nunchuk have accelerometers in them, so you have to move your ENTIRE HAND in the shape of the pattern, rather than "drawing" it with the tip of the remote. Once I got this, I was pulling uber tricks off more than 90% of the time.

The bottom line is that the controls register just fine once you understand how to use them properly. I understand that people want instant gratification, but TRUST ME when I say that these controls feel deep and rewarding after some practice.

As for the graphics, they are smooth and cartoonishly Wii-appropriate. There have been some reports about lagging framerates, but I have yet to experience this. Unfortunately the game has COMPLETELY FROZEN on me a couple of times, and I've seen this reported by others as well.

The soundtrack matches the game perfectly, but I wish there was a little more variety. You kinda hear everything you're gonna hear after the first half-hour.

Right now SSX Blur is getting mixed reviews, but that's mostly because people are either hot or cold with the controls. Do some research and you'll find that most people are coming around to loving it. As a previous hater, I now wholeheartedly recommend it to all!

44 of 50 found the following review helpful:

5It's going to take some time!Mar 03, 2007
By J. Hoover "chicagojosh"
The Wii games which have been released so far have spoiled people. Now people are going around thinking every single game released should have insanely intuitive controls.

Do not purchase this thinking you are buying a Wii Sports version of snowboarding.

And just like any game which has an intricate control scheme (Street Fighter II, Tony Hawk, etc,) you're not going to master the controls quickly.

If you think you're doing the correct moves but nothing happens, then you're doing something wrong. Sorry, but it's a simple as that. Slow them down, use larger gestures, but know that the game is programmed fine.

If anything you can rest assured that, unlike a game such as Dragonball Z, you could easily do the Wii Dance (aka just flinging your arms around) and still do a halfway decent job. But, like Dragonball Z, this game shows off the Wii's ability to INHERENTLY make people up their skill level.

If you are patient and let yourself realize that, while the controls are relatively intuitive, learning all of the moves is still going to be a challenge, then you are in for one of the best games to hit the Wii yet.

The graphics are top notch, the action gets furious, and there's plenty to do and see as you rip down the slopes. And yes, you'll probably find yourself carving for no reason.

14 of 15 found the following review helpful:

5Challenging and AddictiveMar 11, 2007
By Brian77
I had been looking forward to this game, but it ended up being much better than I could have expected. Yes, the learning curve is steep. It took me hour to even be able to board and turn without hitting trees, it took me a couple hours to actually win an event and it probably took over five hours to consistently pull off ubertricks. However, the controls are very responsive, they just demand that the player actually knows how to play. People that complain that the controls are too hard or unresponsive, either only played the game for an hour or two, or they are just bad at games. Casual gamers stay away; it is about time that a real challenge came along. While Zelda may still be my favorite game on the Wii, it really was kinda easy.

This game also has a lot of depth - about 20 events, about 20 challenges, 11 one-on-one-matches, and 10+ touraments. In addition, all of this can be done with 12 different characters, while you unlock new boards, skis, outfits and ubertricks. I have heard that a lot of the content is recycled from previous SSX games, and this may be a letdown for those that have played previous games. However, this is my first SSX game but it certainly will not be my last.

11 of 12 found the following review helpful:

4Fun with a steep learnin curveMar 08, 2007
By J. Sylvester
Yeah, this is one tough game to learn right out of the box. I really like games to be playable immediately, so this was a big negative for me. However, I was prepared from having read some reviews, there's not much else out for the Wii that I was interested in, and I enjoyed SSX3, so I hunkered down and determined to learn how to play. I have found that it is worth the effort- just go in with your eyes open.

To expound- the graphics are great. Much better than SSX3 for the GC, and one of the prettiest games I've seen for the Wii thus far. The new music system works well- the layered "groove" thing where the music builds in complexity as you perform well adds to the experience. I enjoyed the licensed music in SSX3, but I appreciate this different approach equally.

I didn't play SSX On Tour so I don't know how many tracks are brought back from that title, but there are definitely some familiar courses from SSX3. I'd have preferred all new courses, though it WAS nice to get active right away and know what I was doing. I do miss the "race down the mountain" parts from SSX3, as Blur employs "tournaments" to unlock other peaks, which I understand is brought over from other games.

The new slalom mode is a good, if not spectacular addition. The trick seems to be to make wide turns rather than try to whip through the gates, but once you get the hang of it it adds for a little more variety.

Finally, the controls. Unlike others, carving and tricking took me a while, while Ubers I picked up almost instantly. I LIKE that the Ubers are hard to pull off, because in my mind they SHOULD be. However, if I concentrate I can hit them almost every time, and if I miss it's because I did the motion wrong, not because the Wii failed to pick up my gestures.

Carving didn't take TOO long to get right, and once I did I really enjoy it. It's nice to sway left and right down the mountain rather than drive a stick. Is it more efficient or easier? Probably not, but it IS more FUN.

The problem I had with tricking was stopping and starting tricks. From playing previous versions I'm used to HOLDING buttons to keep the tricks going and releasing to stop. In this game you have to hit the "A" button to STOP a spin/flip/uber and that caused me some trouble. However, once I figured that out, tricking became really easy and natural for me.

By the time I got to Peak 2, I had no problems with the game and was doing everything as naturally as I had on SSX3, but with better graphics and the new control scheme. Is this scheme better? I don't know- I like that the Ubers require effort and the carving is more fun. Overall, I probably enjoy playing this one more, but the old scheme is definitely easier to manage and more efficient.

I'm glad I bought this game, because if I rented it I probably wouldn't have played with it enough to really enjoy it. As it is, it is one of my favorite Wii games.

5 of 5 found the following review helpful:

4An oversighted expeditionMay 12, 2007
By Anthony Errigo "STICXSTAT"
SSX Blur is the same SSX you've come to know, Wii-style. If you have played other SSX titles, then you will recognize some of the courses here. That's because this is, at its core, a medley of the best of SSX games. There are no new courses, but each course feels new, thanks to the Wii style of play.

In words, the control style is simple. To turn, simply tilt the Nunchuk to its side; to jump, jerk the Nunchuk up; to turn or flip, flick the Remote to the side or upward. Ubertricks are performed by drawing a simple shape in the air. However, the whole thing takes a while to learn. It took me an hour or two to get the basic controls down, and a few more to start doing Ubertricks. The learning curve is a little sharp, but once you get it down, it feels so right to glide down the mountain using motion instead of buttons.

One complaint I have is not about the controls, but the sound. Gone are the licensed soundtracks of earlier games, as well as the character's taunts. In its place, original music that picks up steam depending on your Groove Meter. The music is nice, but not very exciting, and the game just seems too quiet.

SSX Blur is a good game, to be sure, but it doesn't have quite a good foundation. Prehaps if the developers let it cook a little longer, we would have a gourmet game. It may not be a souflé, but it is more then enough to make a meal.

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