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Incredibly Addictive is an UnderstatementAug 09, 2009 This is the type of game you can replay over and over again and it doesn't seem boring. It's not that there's a lot to unlock that makes it addictive (There are things to unlock and a good number of modes though,) it's the gameplay. It's simple really, every time the gameplay is simple, yet fun, there's great replay value. Graphics and sound are mediocre, but the game compensates for this with awesome gameplay and replay value. It's one of the best games on Gamecube and a must have for any owner of the system.
Presentation- 90.5/100
Graphics- 62/100
Sound- 56/100
Gameplay- 96/100
Replay Value- 100/100
Overall- 93/100
Very funMay 14, 2007 Old School, but still fun. Have the Wii and wanted to try this before buying the 50 dollar Wii version. Definitely going to get the new one now!
0 of 1 found the following review helpful:
Not as good as the second oneMay 06, 2007 The second game is much better and has better games but this is still a fun party game if you don't have the second one.
1 of 2 found the following review helpful:
Great Golf! Stay away from the "Bowling"Apr 08, 2007 The actual game is fairly good. The multi-player are a mixed bag. The Bowling is just about the worst thing I've ever seen. It got my neighbor's little girl so upset we had to make her promise not to attempt it.
The golf, on the other hand, is amazingly good. As good as Mario!
2 of 2 found the following review helpful:
Fun minigames, but infuriating main game is required to unlock themJan 09, 2007 This game came highly recommended to me and got good reviews, but I have to say that this is one of the most infuriating games I've ever played. Yes, 2 of the 3 mini-games that are initially unlocked are fun, but to get the other 3 mini games you have to play the main game, and the main game is infuriatingly not fun. Actually, the first 5 or 6 levels or so are pretty fun, but then it rapidly, and painfully, gets difficult. It's a lot like Marble Madness, except for the fun part. A key difference between the way Marble Madness worked and the way this works is that in Marble Madness, if you fell off an edge you lost time, but were placed roughly back where you were before you fell off. In Super Monkey Ball, if you fall off you have to start the level entirely over again. Combine that with levels involving balance beam precision and what you end up with just isn't fun.
I made it through the easy levels, but decided I'd had enough only a short way into the medium difficulty levels. An hour into it and I was only less than halfway to unlocking one mini game. It's just not worth it. My advice would be to only buy this game if you have an Action Replay to unlock all the mini games right away, or if you have friends/family who have a save with all the mini games unlocked that you can copy to your memory card. The mini games are fun, and SMB should have been entirely mini games.