The ultimate version of Street Fighter makes its seamless transition to the Nintendo 3DS with Super Street Fighter IV: 3D Edition. The console experience is now in the palm of your hand with rich new features that utilize the capabilities of the Nintendo 3DS to its fullest. Packed with 35 playable characters, bonus stages and cinematic Ultra combos, Super Street Fighter IV: 3D Edition expands the action by allowing you to fight your friends around the world using Wi-Fi. New to the franchise are the figurine mode, which utilizes the Street Pass feature to add a collectible meta-game, and the 3D over-the-shoulder camera option that takes fighting to new depths. For those new to the franchise, a simple mode has been added allowing players to pull off challenging moves with a single touch of the screen.
Features:
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Fight your friends around the world or in the same room with the only title to utilize the full capabilities of Nintendo?s online network at launch
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Play as 35 fighters ranging from classic world warriors like Ryu, Ken, Guile and Chun Li
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Figurine Mode - the collectible meta-game allows your chosen figurines to automatically battle those of other 3DS players
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A new over-the-shoulder camera option has been added, offering an exciting new perspective of the action
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Play a game with a friend using the ever-popular Ryu, even when they don't have a cartridge
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42 of 52 found the following review helpful:
I feel somewhat statisfiedMar 27, 2011
By J. E. Lin
"I'm too lazy for signature"
Graphic: 8.5/10 I picked up 3 games (this guy, monkey ball and ridge racer) with friends and this one definitely has the best graphic. At least it looks pretty close to the console version. Animations are fluid and the colors pop out. Backgrounds are details too but please note that all moving objects, such as lava from volcano, monkeys in jungle and npc on the streets are all non-moving now, due to the capacity cut I think. The background is only a pasted picture, which is not essential to a fighting game but sometimes does feel annoying.
Game play: 9.5/10 Very solid. In fact, as solid as the console version. The frame rates are good for the most of time, and the hitting feeling of punches and kicks are outstanding. You got the full roster of the console game which has 35 characters and the balance are made well. By "balance" I mean every character has his/her own strength and weakness and there's no such a character that way stronger than others. It is a matter of your skill.
Talking about skill, it must be mentioned that the lower screen can be set for 4 moves. If you have trouble memorizing the move combination or using a hard move, you can put it in the lower screen, and simply touch that grid, your character will make that move. This is a controversial setting but given that 3ds is just a small handheld, I do like this setting because I don't have to mess up with the analog pad too much (plus, my little cousin can now use those move too, lol)
Sound: 9/10 Better than I expected. The upgrade of sound from DS to 3DS is obvious, and the game includes almost all sound effects from the console version such as the "yells" when your character do a move (hadooooooooooookeiiiiii things like that).
3D function: It works for most of the time, you have a good sense of depth. There are clearly 3 layers: the HP bar and other icons, your fighter, and the background. There is an extra viewing angle which is 45 degrees behind your fighter. This angle gives even better 3D effect but you probably will just use to experience the 3D because it makes you very difficult to judge the distance between you and the opponent. Often times you think your kick can hit your opponent but you can't. In my opinion it is not necessary to use 3D for a 2D fighting game though, and street fighter is NOT the best to show off your new naked eye 3D devise. I think monkey ball is the best one.
Other note: If you have big hands (as one of my friends), you may find using the L and R keys is a little hard. It won't be a big issue in other games, but for a fighting game you need very good timing and precise actions. My friend and I are at about same level in console version, however, he SUCKS in 3DS version because his fingers somewhat "stuck" in the LR keys, hahahah.
Another note: Please take care your eyes. I had my cousins, parents, girlfriend(too bad it is not plural) and some other friends try the 3D, after about 25 mins they all felt some level of eye strain. Please do not use the 3D effect for a long time and don't play when you lay on bed or in a dark room.
I haven't had a chance to test online multiplayer yet, but overall this is the strongest launch game for sure. There are some sacrifices here and there comparing to the console version, but overall it worth the money.
48 of 61 found the following review helpful:
The best portable fighter released . . .Mar 27, 2011
By William G. Wright I find it odd that the very first reviews give this game one star for reasons that are either misinformed, or at the very least, informed by a bias toward another aesthetic. For example, one review suggests that Arc System Works' Guilty Gear franchise is the paragon to which Capcom should aspire. The review goes on to suggest that the added content should have been in the original Street Fighter IV, but what's odd is that the Guilty Gear series is the very definition of "milking" a franchise--and this process continues with the Blazblue series. And the "missing moves" argument is equally questionable. Parries are systematized solely for SF3 series for a reason: The gameplay is designed around them, while SFIV focuses on, well. . . Focus moves. Introducing the entire myriad of all moves in past iterations would be like throwing every ingredient in the kitchen into the stew--it'd make a foul mess.
Another one star review suggests that the game is a direct port of the iphone App. As a long-time Street Fighter enthusiast and owner of both the iPhone app and the 3DS versions, I can say, authoritatively, that 3DS version is far superior in terms of graphics, features, and playability. Although it features static backgrounds, the game redeems itself through genuinely well-modeled polygonal characters that manage to resemble (if not duplicate) those in the console versions of the game. This is a feat in and of itself, given the complexity of the character models (and the robust character selection).
Alternatively, the iPhone app's characters are prerendered sprites and, while pleasing to the eye, pale noticeably in comparison to the 3DS version. The 3DS version also offers a new dynamic, over-the-shoulder mode that, while gimmicky, creates a new gameplay experience.
The 3DS version offers costumes, battle figures, and other extras lacking in the iDevice iteration. And there's the 3D, which is genuinely good--particularly when executed in the standard perspective: It adds tremendous depth and makes the characters appear like action figures come alive, duking it out in a dioarama.
While not ideal given only four face buttons on the 3DS, the buttons themselves lend an obvious intuitiveness to the game that's far more appealing (imho) that the unsatisfying mashing of a touch screen (one can use in the 3DS version, too, though the touch screen is primarily for beginners executing traditionally complex moves with a simple touch of the bottom screen).
For hardcore SSF4 players, the 3DS version is the best choice if you want to get a few rounds in on the go. Though it is $40, the game is a port of its console big brothers, bringing over 99% of the frames and accuracy of the hitboxes.
The 3DS will likely be hungry for software of a while--Nintendo is gearing up for big releases later this year like Kid Icarus and the Starfox and Zelda remakes. In the meantime, SSF4 is a great game to keep you busy.
6 of 6 found the following review helpful:
I'm Happy With ThisMar 29, 2011
By Rick Moore I haven't played the previous Street Fighter games but I have enjoyed the Tekken series. So, Street Fighter is a new game for me. After watching some Youtube videos and reading some of the negative reviews here I was a little worried I might be disappointed with this, but I gave it a shot. Well, the Youtube videos certainly don't do any justice to the actual game. It looks way better than what you see on Youtube. The characters really do pop with very rich colors and the 3D looks really nice. I'm enjoying the game very much. It's visually stimulating like most of the games are for the 3DS. I did notice an occasional slow frame rate during some combos, but nothing to cry about. I think this is a good solid fighting game. It's not quite as fluid as the Tekken games but it's not a big deal...the action feels the same. It is visually better than I expected; gameplay is pretty much what I hoped for...but nothing more. It satisfies my fix for a fighting game like I had hoped it would. The 3D characters are marvelously crisp looking and you really do sense depth which really adds to the appeal of the game. I'm happy I bought it. :)
16 of 21 found the following review helpful:
Fun but brokenMay 07, 2011
By Rod Redux
"RR"
I am a big Street Fighter fan, and I hate to say that this version of the franchise is broken, but it is. I realize it is a portable version and so there have to be some allowances made, but I am very disappointed that the "kiddie" controls are being so ridiculously abused by so many pathetic wannabes. There is the option to play with "pro" controls, and set your internet matches to play with like-minded enthusiasts, but whenever I tried to do that, I could find very few other players to battle with, so you're basically stuck playing these scrubs. You know who you guys are: Guile players taking advantage of the no-charge glitch, Zangief players who no longer have to perform his difficult double circle controller motions to pull off his 75% damage ultra. Blanka and Honda are probably the worst abused characters. They also have a no-charge type glitch, allowing players to do specials and recover from hits instantly. Those glitches coupled with Capcom's "kiddie" autoblock option makes some characters practically 100% unbeatable. Basically, what we end up with is a beautiful, fun game where you are required to fight 2 or 3 cheaters for every one fair match with someone who is more interested in fun than ringing up 20,000 battle points. Don't get me wrong, I've had alot of fun with this game... but I have also shut off in the middle of a match after playing 7 different E. Honda players who do nothing but instant "suma stomps" over and over. If you don't find that annoying too, then you're probably one of the cheaters. Sorry, but you are. Hopefully, Capcom will patch the holes in this otherwise fantastic game before the ship sinks and SSF4 fans look elsewhere for their fighting game fun. And to you wannabes who think you're SSF4 gods because you push one button over and over... you're not really winning. True victory is winning with skill... and panache!
2 of 2 found the following review helpful:
it's SSF4 on the 3DSJul 26, 2011
By JoshJosh Until the PSP launched, we did not get many good fighting games on portable systems. The systems just couldn't handle the games, they didn't have enough buttons, and so forth. On the PSP, there were many - Street Fighter Alpha 3, Tekken 5, Guilty Gear, Soul Calibur, etc. Add Super Street Fighter IV 3D to the list of great fighters on portable systems. In fact, this might be the best one.
The best thing I can say about this is that it feels like Street Fighter. The controls can get rough, but the moves work. The combos work. The pace of the fights is correct. This *is* Street Fighter IV. Compare it to the Street Fighter IV for the iPhone - that doesn't feel right. The pace is weird. The iPhone game plays like an old portable fighter would, odd and off-putting but with the same characters and moves. The 3DS game is the real deal.
This even has all the same modes. Arcade mode is the same, and includes the car/barrel minigames. The AI seems to be the same as the console) version too. There's local multi, a training mode (with similar setup options as the 360/PS3 version, and a challenge mode with the same challenges as the 360/PS3 game (which could possibly be more challenging due to control). There's even online play, though it is all funneled through the ranking system. There are no replays or spectator modes, which is understandable.
Control in this game takes some getting used to. Both the circle pad and d-pad are competent, but the d-pad is a little more precise. You can set moves to the bottom screen, which helps for ultras and the like. It's not as good as a joystick or controller, obviously. But like I said, I was able to do all of the combos I normally do on the 360/PS3 version.
The graphics are the most noticeable downgrade. For one thing, the backgrounds are un-animated bitmaps. It's not a big deal, since you don't pay attention to the background during a fight anyway, but it is there. The game also runs at 30fps in online or 3D mode, which is significant, but as I said, the game is very playable. Turn off 3D in the options and you get a full 60fps in 1-player. The characters look amazing in this game - very close to the console version, and animated spectacularly well. This is where the computing power went and it shows.
I gave this game five stars not because it is perfect, but because it retains everything that makes SSF4 such a fun game. Not just that, but Capcom did a good job of taking advantage of the 3DS' capabilities - the 3D effect is subtle but nice, dynamic 3D view (with the camera behind your shoulder) is a nice novelty, and there are even StreetPass functions. Awesome game!