•Fight against friends in ad-hoc multiplayer mode via Wi-Fi connectivity •Compete to be King of the Iron Fist Tournament in this explosive fighting game •Destructible objects pump up the action on 19 stages; stunning graphics •New characters join the classic cast with all-new fight styles and moves •Play as 1 of 30+ characters; customizable characters; bonus mini-games
Features:
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Fight against friends in ad-hoc multiplayer mode via Wi-Fi connectivity
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Compete to be King of the Iron Fist Tournament in this explosive fighting game
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Destructible objects pump up the action on 19 stages; stunning graphics
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New characters join the classic cast with all-new fight styles and moves
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Play as 1 of 30+ characters; customizable characters; bonus mini-games
Average Customer Review:
( 77 customer reviews )
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Most Helpful Customer Reviews
19 of 19 found the following review helpful:
holly cow! mobile tekken 5!!Aug 04, 2006
By Momojojo wow, it feels like playing PS2 Tekken 5 on the PSP with same type of graphics and loadtime. Personally the only reason you would want this game is to play Tekken anywhere you go, other than that its almost identical to the PS2 Tekken 5, all the ending are the same all the moves are the same. you do get 2 new characters. To sum it up: I love it, its gotta be the best fighting game on the psp and the best port from ps2 to psp! now if only they can port god of war to the psp with this kind of quality!
16 of 16 found the following review helpful:
PORTABLE PERFECTIONJul 27, 2006
By A. Johnson This game is one of the best reasons to own a PSP. Period. The graphics are the best I've seen and the gameplay matches it perfectly. The load times-an issue with alot of PSP games-are minimal. The game is very polished and has a ton of features. This and Street Fighter Alpha 3 are the very best fighting games you will find on the PSP or any portable system for that matter. Just accept the game for what it is- a version of Tekken that looks and plays the absolute best it can under the limitations of a portable system. Thank you very, very much, Namco.
10 of 10 found the following review helpful:
Tekken on the PSP will not disappoint anyone patient enough to get used to the PSP's D-PadAug 15, 2006
By Johanna Thomas Tekken has been a long time coming in good form to the handheld scene, and here it finally is, for all to partake in the goodness. Tekken exemplifies how to fit so much into such a little disc, and also illustrates for future developers what needs to be sacrificed when bringing their IPs to the PSP (hint: very little).
Tekken: Dark Resurrection's story is the same as last year's Tekken 5 for the PS2, discounting the three new (and returning) characters introduced in this version, and each story path comes complete with their own hand-drawn story introductions, in-game-engine cut scenes, and CG endings, but that is not where the meat of the game is.
The meat of the game, is, of course, the fighting engine. Tekken 5.2 (as it is oft called) boasts newly-enhanced balancing of all of its characters, as well as new tweaks to the engine that improve the wake-up game considerably, allowing more attacks to hit grounded opponents, but still giving the groundee the opportunity to defend.
The main point, however, of all fighting games is to play multiplayer with other people, and Namco excels at this. They include ad-hoc mode to great effect, with little lag between two PSP systems. They even allow for both multi-disc and download play! What more could Tekkeners on the go ask for?
Well, how about an enhanced single-player experience, with a smarter (albeit still, at times, annoying) AI system that learns from players all around the world, and, when they connect to Namco's network to update their time attack and other scores, they put their 'ghosts' onto Namco's network for the whole world to download? Yes, that'll do nicely. The ghosts are intelligent enough to mimic each player's combos, pulling off some far more interesting combos than I've ever seen from any AI in a Tekken game previously. It even uses some setups that the player uses, but is still prone to being a little stupid at times (10-string FTW).
You can also customize your characters in this game, adding bits of jewelry, jackets, different pants, or just changing the colors of their clothing to suit your personal style. It costs a lot to get the more interesting items (900,000G for a neat mask for King), but it's worth it to add your own flair to your character's appearance.
Now, for the problems, which, while small and mostly cosmetic, are a bit numerous. First thing's first, many people are wondering why the victory poses are done in 30fps as opposed to the fighting portion's 60fps. The reason is that Namco pulled a bait and switch, offering higher-polygon models for the close-ups, with full lip-synching, while the fighting part's character models have fewer polygons, and absolutely no lip-synching or facial expression changes, even when punched. While not too obvious, once you notice it, it bothers you, if only a bit.
Secondly, ad-hoc mode has random bouts of unexplainable latency in the controls, but it is very infrequent, so that's not too big an issue there.
Thirdly, the controls take some getting used to, not because of the game's programming of them (which is exemplary), but because of the PSP's d-pad, which is the only way to perform movement (the analog nub goes unused in combat). If you pre-ordered at an EB Games or GameStop, you may have gotten a PSP D-Pad attachment that increased the height of the D-Pad considerably, which helps in the short run to break in the PSP D-Pad. The adhesive for the mod will loosen pretty quickly, though, but by that time it should be much looser and more playable for fighters.
All in all, if you own a PSP, you owe it to yourself to get this game.
7 of 7 found the following review helpful:
Good mindless fun, easy to learnJan 04, 2007
By Kurt This game has been a great time waster while sitting in airports, and has probably sold a few PSP's to people who saw me playing it and wanted a console of their own. For a very occassional gamer such as myself, it was easy to learn and the story mode provides a nice beginning-to-end game that you can get obsessed with for a few hours, accomplish, and then move on with your life until the next time you have a little time to spare.
4 of 4 found the following review helpful:
Tekken Fan + PSP Owner = Must Own Tekken: DRJan 15, 2007
By somethingSQUISHY Seriously, what ARE you waiting for?
Dark Resurrection was initially an arcade update to Tekken 5 (originally released in arcades and then, subsequently, on the PS2). The update added some new characters and fixed character balancing issues. Every entry in the Tekken series has pushed the console on which it has appeared to its limits. Tekken: Dark Resurrection continues this tradition by putting most other games to shame. And I don't just mean portable games, ALL games.
So what does this PSP version have over T5 for the PS2? Three extra characters over the T5 roster (which was extremelely robust to begin with), fantastic interactive environments, absolutely stunning in-game and pre-rendered graphics, silky smooth/responsive gameplay, tons of excellent modes both old (the triumphant return of Tekken Bowling!) and new (addicting and challenging Tekken Dojo)... the list goes on and on.
Pretty much any mode you choose to play earns you the currency with which you purchase items to customize your favorite characters' appearances, and money is earned much quicker here than in T5. Plus, you have more items to choose from as well! About the only thing this version doesn't have over T5 are the bonus games (arcade versions of T1-3, The Devil Within, etc), but I get the feeling that if Namco could have squeezed anything else onto that little ole UMD they would have.
If I had to say one negative thing about this game, it would have to be what seems to be the most common complaint I've read about. Yes, the ultra-fine precision needed to pull of some of the more demanding moves is a little more difficult on the PSP than the PS2's DualShock. Also, with the DualShock, the best way to have quick access to all the face buttons was to use the first two fingers of your right hand instead of the usual thumb-only method. That, obviously, doesn't change here, but it's a little more awkward to hold a PSP in this fashion, forcing you to hunch over your lap while playing. Miniscule quibbles, to be sure, but quibbles nonetheless.
Conclusion? This is no quick and dirty port: this is fan service to those Tekken-ites out there that wanted the arcade upgrade to play at home. So do yourself a favor. Buy it. Play it. Love it. Play it some more.