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8 of 9 found the following review helpful:
An average Role Playing GameMar 30, 2000
I had greater expectations of the Climax Team, coming from earlier games such as shining in the darkness, etc, I expected a wonderfully rich, enhanced experience. While the richness is there, the actual plot of the game and the almost complete lack of story whatsoever really shot this game in the foot before it got out of the gates. Like evolution, this game also has the random dungeon layouts, making it bsically a graphical M.U.D. (Multi-user-dungeon.) Basically a text based hack and slash world where one travels around, exploring and looking for treasure, wtih basically no plot involved. This may be good for some, but I appreciate games like Suikoden II, and a few of Squaresoft's games for giving me an actuall intellectual plotline to follow, as well as giving me the funky treasure and fabu eye-candy. Time stalkers' characters leave little to be desired. While some of the various designs were well done, I particualry love Rao (lion man), they severely lacked any sort of thick personality. Sword is bossy and arrogant, Rao tends to be more reserved, etc, but that is basically how far it goes. No real character developement to be found. Overall I would have liked the Climax team to almost completely forget about the random dungeons. I mean give me a break, it must have taken very little time at all to program the random algorithims, what did you all DO with the rest of your development time? Add some more depth and richness to your games, take a cue from Square or Konami. We LIKE depth.
4 of 4 found the following review helpful:
Thoroughly enjoyableJun 19, 2004
By Eirinjas Let's see, Diablo 1 & 2 made uber-leveling fun but did it matter? No. You gained levels only to have more powerful foes charge at you. So, what's the difference if you start at level 1 in each dungeon or if you walk in and have to fight enemies that are tougher anyway? You still gain skills that you get to keep, you gain items you get to keep, you gain allies you get to keep, you gain creatures you get to level up/train and keep. Anyone who can condemn this as a terrible RPG because of the leveling system in the game is a superficial, half-wit that's probably better off listening to their Britney Spears & Eminem whilst playing their fruity PS2. This game has wonderful character design, colorful and original world settings, and a bevy of dungeon-stomping to be done. It's a great game! No, it doesn't have a stellar story but then neither did Diablo and you smacktards played that! Very entertaining and great for all ages. I highly recommend this especially in light of the lack of Dreamcast RPG's.
5 of 6 found the following review helpful:
One of the best RPG for the Dreamcast, EVER!Feb 20, 2004
By Jamie I've read quite a lot reviews on here, and some if not all, complain about the level 1 bit when leaving a dungeon. Well while at first it upset me, it was some hours later that I found it fun and just part of the game, instead of a problem. If all you want is to play some 'good' RPG *coughs* go play Grandia2, but if you want a one-of-kind RPG that actually makes you think and have fun while doing it, grab Timestalkers. Stick with it, and you'll see just how much fun this 'lame game' can be, and if anyone is curious, I still play this game even after all these years, and have yet to get tired of it. So those of you that _tried_ the game and didn't give it enough time..go back, play it, even if you think you hate it, give it another go. Timestalkers is a game that has to grow on you..and while yes Evolution 'n Grandia2 ARE great games, Timestalkers is a great game too, but you just have to play it more, to understand it! ^_-
2 of 2 found the following review helpful:
Fun Fun Fun but graphics are a bit badAug 09, 2004
By Jeremy
"Putnam City Pirate"
I recently got this game and it is really fun it actually has good dialogue and it has a host of characters that are actually different some game all the computer people all look the same and have the same personality ...boring. I really enjoy this game being up there with my favorite RPG games like Golden Sun and Fire emblam. Though the only drawback is the graphics they aren't DOA but they do have some cartoonish gleam too them.
2 of 2 found the following review helpful:
Strange, Different, But Actually Pretty GoodApr 27, 2001
By David Ethington Timestalkers, for the younger crowd, is the sequel to the Sega Genesis hit Landstalkers. In typical Sega fashion, this game breaks new ground and leads the RPG genre into a risky, and very different direction. First warning: If you like to level up until you have godlike powers, and then storm through the level, look elsewhere. You start off in each dungeon at level 1, and can carry only a few items with you when you enter. What I feel is the hardest part about getting into Timestalkers is the break from the old "level-up" stratum that the RPG genre seems to be bound to at the hip. There is no, I repeat NO level gains between dungeons. All level ups are done in the dungeon, and once you beat the boss, you are back to level one again. However, you do increase as your class increases, allowing you to have more abilities and skills, which do follow you from dungeon to dungeon. The graphics are quite colorful, and are a pleasant break away from the Squaresoft style, which has permeated virtually every RPG on the face of the planet. The music is downright strange, but if anything, interesting enough to keep me listening to it. Combat is an interesting matter. You are placed on a grid with your opponents and engage in turn-based combat. The only real difference that separates this from the traditional RPG is the ability to move along these grid squares in combat, which can affect your various skills and strengths. As though Pokemon has spread a virus throughout the world, yes, monster collecting is in the game, and yes, you can use them in combat to either help you or battle your opponents. If anything, I suggest buying this game simply for its artistic courage and innovation. The game is not for everyone, but a pleasant distraction for one willing to try something new.
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