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Ultimate Muscle GBA
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Ultimate Muscle GBA

List Price: $29.99
Our Price: $17.64
You Save: $12.35 (41%)
SKU:

045557182021_loc

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Description:

Bulging Biceps! The world of wrestling will never be the same!Because now there's a new Kid in town - Kid Muscle!His unexpected arrival on Earth comes close on the heels of the legendary Muscle League Champions' embarrassing beating at the hands of the DMP a devious new breed of super evil wrestling villains.The Muscle League has recruited King Muscle's own son to reinvigorate their falling fortunes! And they've enlisted and trained a whole new generation of heroes to take on the diabolical DMP and save the planet!!Format: GBA Genre:ACTION/ADVENTURE Rating:T - Teen UPC:045557182021 Manufacturer No:18202

Features:

ed by King Muscles heir, Kid Muscle, the Muscle League wrestlers are man kinds only defense against a band of diabolical outer space villains


League stars include Kid Muscle, Dik Dik Van Dik, Wally Tusket, Terry Kenyon and Meat


more powerful attacks can only be unleashed on dazed opponents


ltimate Muscle boasts plenty of over the top wrestling action that makes your wrestlers more powerful as they gain experience.


Product Details:
Product Length: 5.0 inches
Product Width: 5.0 inches
Product Height: 1.0 inches
Product Weight: 0.25 pounds
Package Length: 5.0 inches
Package Width: 5.0 inches
Package Height: 1.0 inches
Package Weight: 0.1 pounds
Release Date: June 03, 2003
Average Customer Rating: based on 2 reviews
Game Information:
Platform: Game Boy Advance
Media: Video Game
Item Quantity: 1
Customer Reviews:
Average Customer Review: 3.0 ( 2 customer reviews )
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Most Helpful Customer Reviews

6 of 6 found the following review helpful:

3Better than console versionOct 25, 2003
By TwistaG "Quoth the Raven 'Nevermore"
If you grew up in the 1980s, you may recall a series of tiny pink wrestling figures called M.U.S.C.L.E. men. More than 200 different characters were released, but the fad faded away quietly with the onset of the 1990s, quite possibly because there wasn't an accompanying cartoon series to maintain interest in the toy line. Recently, Bandai introduced Ultimate Muscle, a new line of wrestling toys based on the original M.U.S.C.L.E. line. The marketing for Ultimate Muscle is much more pervasive than the campaign for the original series. An animated cartoon show regularly exposes children to the ongoing adventures of characters such as Kid Muscle, Terry Kenyon, and Ramen Man, and there are also accompanying video games available for the Nintendo GameCube and Game Boy Advance systems. The GBA game is titled Ultimate Muscle: The Path of the Superhero. It's a simple yet entertaining game that should appeal greatly to fans of the cartoon series. Signature moves are the only way to KO an opponent and win the match.The game features 24 individual characters and four different play modes. Like the TV show, the story mode centers on Kid Muscle, a reluctant hero living in the shadow of his father, the legendary King Muscle. As you defeat opponents in the story mode, you'll see various events unfold just as they have in the animated series. These moments are presented using comic-book-style cutscenes overlaid with textual dialogue drawn directly from the show. The other play modes include the typical one-on-one versus and survival options you've seen in other games, as well as a unique three-on-three team battle mode that's similar to what you'd find in SNK's popular King of Fighters fighting game series. Unfortunately, there isn't a tag team mode, nor is there a create-a-wrestler feature that allows you to put together your own characters. On the upside, however, every play mode other than the story mode includes link-cable support, allowing you to compete against a friend who also owns a copy of the game. For the most part, Ultimate Muscle is easy to get the hang of, although it does take a brief amount of time to become accustomed to the game's timing system. When characters grapple, a vertical bar with a cursor and three different color zones appears. Weak moves can be pulled off when the cursor is in the yellow or blue portions of the bar, while strong moves, whips, and throws can be accomplished only when the cursor is in the blue portion. If you hesitate too long or input a command when the cursor is in the red section, your opponent will perform a move. As you wear down an opponent, the sizes of the blue and yellow portions of the bar increase, improving your chances of successfully performing an attack. Each character has his own set of roughly a dozen or so grapples and counters, although there aren't any turnbuckle or over-the-ropes maneuvers. What separates Ultimate Muscle from other wrestling games is that you don't win matches by pinning your opponent. Instead, you have to KO your adversaries by performing signature moves when their stamina is low. You can execute a signature move when an opponent is stunned or has been launched into the air, but the timing window for performing these moves is much shorter than for normal grapples. The only time the blue area of the meter is substantial is when your opponent is completely worn out. Otherwise, you'll need to activate what's called a friendship power in order to supersize the meter. The friendship meter builds gradually every time you and your opponent come in contact, typically giving you two or three opportunities to perform signature moves during a match. Signature moves liven up the pace of a match considerably, mainly because they're accompanied by glitzy graphical effects and digitized voice clips taken directly from the cartoon series.
The two commentators from the animated series are present in the GBA game to provide text-based play-by-play at the bottom of the screen. The cutscenes that occur between matches and when signature moves are performed help tie the video game into the cartoon series, but even the action in the ring bears striking a resemblance to the TV show. The characters are large and look exactly like they do on TV or in the toy packages, even if the animation isn't as smooth as is possible on the Game Boy Advance. Every time you perform a signature move or activate a friendship power, you'll hear the actual characters call out their moves, thanks to the use of digitized voice clips. There's even running, text-based commentary from Mac Metaphor and Doc Nakano that scrolls across the bottom of the screen. Some of the ring locations don't display much in the way of outside detail, but that doesn't detract substantially from the game's intended celluloid look.
While Ultimate Muscle: The Path of the Superhero is primarily a game for fans of the franchise, there's enough in it to appeal to enthusiasts of traditional fighting and wrestling games. The characters and their moves are positively hilarious, and the combat system is complex enough to allow two human players to play match after match without growing bored.

3Good, but could have been better.Jul 25, 2006

I purchased this game really cheap at Fred Meyers one day and since at the time I purchased it, when I was into Ultimate Muscle the Cartoons, I thought it was good but after returning to it after 4 years later, the game is not a great fighting game. The way the grapple system works is very hard to do so you may be stuck on the first stage until you understand it. Overall, this game had a lot of great potential, but it got wasted from the grapple system. If you want to try an Ultimate Muscle Game, Try Legends VS. New Generation or Galactic Wrestling featuring Ultimate Muscle instead of this one.

 
 
 
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