Classic Wolfenstein multiplayer with an occult twist reminiscent of the heart-pounding and award winning class and objective based multiplayer of Return to Castle Wolfenstein.
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Amazing enemies the Nazis throw at you next as they bring their dark fantasies to life.
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Epic combat moments that unfold in movie-like action sequences as you fight to prevent the Nazis from unleashing the power of the Black Sun, a war-ending weapon of supernatural mass destruction.
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Unique environments overlapping this world and the Veil, a world between our reality and the occult underworld that offers you combat advantages but also new supernatural threats.
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The ability to battle with a diverse collection supernatural 'Veil Powers,' as well as Allied and Axis conventional weapons, all upgradable via an in-game black market.
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42 of 45 found the following review helpful:
In the heat of the momentAug 20, 2009
By A. R. Allocco
"Lucky Mcklane"
So I play an unhealthy amount of videogames. I tend to go to the gamestore at least once a week. I go through a lot of games in a year and I've been playing since Attari.To be honest I don't finish many games because over the years I have developed very specific tastes that are rarely satisfied. I keep getting new games and I tend to give most everything an even shot.
All that being said, I think I'm going to finish this one. (-)I have to say I think the visuals are pretty basic - the level designs don't seem particularly interesting and I really don't care much for "powers" in this or most any other games. (+) What is great about this game though is the fluidity of the combat. You feel powerful, but not invincible. All of the guns have a solid/real feel to them. The sound quality is good too. When you fire off a round, youre going to feel it.
This game also seems to reward both reckless and calculated approaches to situations. You can pick up an explosive barrel, run into an area and toss it right into the middle of a group of enemies - its really satisfying. You can also pick up melee weapons - thus far all I've found is a hammer and a pick axe and they work great (you can also toss 'em). The melee is great too. In most 1st person shooters (all of the populars) the melee really doesn't feel powerful - but here its just fun to charge a guy and bludgeon him repeatedly. I think there are also baonette upgrades- but that might just be for the rifle. In terms of calculated, there are parts where you can sneak up behind some enemies and take them out quietly, you can also upgrade your rife - with a scope and be all sniper style.
(+) This game also has a central hub where you can pick up and participate in various missions of your choosing, upgrade both your powers (slow down time, block bullets, see interdimensionally, magic bullets)and your guns and look for gold/intelligence reports. What I like most about the game so far is that you can just keep following the star compas and fun stuff happens.(Aside from the short loading screens) The game is really fluid you can run into a house and come out the other side pick up a mission, head through another house find gold, upgrade your stuff, kill nazis,go to a new location, kill nazis, find intelligence,pick up a new gun complete a mission. It never seems to slow down much and you feel empowered the whole way through. Thus far I have not died (normal difficulty) from any of my fire fights.
So there you have it. I've played all the shooters out there for 360 and aside from call of duty 2 - this one is doing it for me more then the rest.
15 of 17 found the following review helpful:
Flying Nazis... does it get any better?Aug 24, 2009
By Brian Long
"Brian"
Wolfenstein continues to try to juggle the various beaten-to-death knives of WWII shooter, occult storyline, and "interactive" NPC's, and amazingly, does all three with only a handful of cuts and dropped pieces. Up front I'll say this is only for single player, as for some reason I can't even access multiplayer.
Wolfenstein continues to follow the occult-riddled Nazi escapades of agent B.J. Blazkowicz. Agent BJ (which an alarmingly large number of people call him without getting shot in the face) is dropped into Germany after sinking a German cruiser and finding a medallion that can both ward off bullets and flense thirty men down to the bone. Upon arriving, you discover a similar medallion, just prior to being given a briefing by a member of the Golden Dawn (Alister Crowley makes no appearances to my knowledge) and are tasked with preventing General Zetta from opening a portal to the realm of the Black Sun and stealing the power of the Thules. While so much of this seems hackneyed and dried out, not too mention rather over the top, considering that amount of story gets rammed down your throat in the first ten to twenty minutes, its delivered in such a way that it doesn't seem like the same ol thing.
Interactions are a bit strange. Some NPC's are interactive, and will calmly hold a discussion while a German platoon is attempting to fill you with lead. You purchase upgrades through the black market by finding bags and bars of gold(because cash is apparently for sissies), though after finding five dozen bags or so, I'd probably have absconded to buy a Hawaiian island. The finding quests are actually worthwhile, finding blueprints to unlock new weapon upgrades and inject some nice side pieces of backstory, but while being in plain sight, rather than being buried under boxes or tucked behind impossible to spot hidden doors, they require you to scour every square centimeter of every level, since we know most people leave a bag of gold on the sidewalk tucked between two crates, where no one will ever find it, as opposed to in a safe. Searching is rather neat, a simple button hold that actually shows going through the motions of searching cabinets or threading bombs, but its surprisingly rarely used.
Combat manages to be exciting and annoying in turns. Most of your eyes have telescopic night vision, able to spot and alert to your presence when they appear as a speck in the distance even on high end TV's. the sorcerers you encounter are rather overpowered, and can soak up almost as many bullets as you can. Health is ridiculous, and reminiscent of the Getaway, basically hide long enough for the blood around your screen edge to fade, making this a cake walk even on Uber difficulty assuming that there's decent cover available. Several of the effects, namely the anti-gravity which allows you to pick off soldiers like slow flying skeet are entertaining.
Overall, this game is okay. Not great by any stretch, as they lock you out of too many neat bits and spoon feed you too much story too soon, but not as disappointing as I'd been led to believe. After all, who doesn't like a good Nazi shoot? A decent plot and some entertaining asides that manages to stop just short of being grindy make this a solid rent-to-own, though emphasis is on rent. And if your looking for MP Wolfenstein, I'd just as soon stick to the online freeware.
7 of 8 found the following review helpful:
Old fashioned run and gun with modern graphicsSep 05, 2009
By A. Nonimowse.
"bomber214"
BJ is back, once again, battling the Third Reich! As usual, those industrious Nazis are trying to exploit any edge they can get, and they certainly aren't thinking inside the box. Very quickly in the game you learn that the Nazis have discovered an interesting and questionable source of, well, interesting and questionable power. You, as BJ, spend this game getting to the bottom of this and attempting to thwart these new efforts.
There is a short list of "modern" ideas in this game... a centralized map with a very light RPGish quest style method of breaking up the basically linear game play. There is an upgrade system, and of course, some "special powers" you obtain along the way. Besides that, the game is very much a nod to Return to Castle Wolfenstein style run and gun play. The game play is outdated in that regard, but that doesn't necessarily detract from the fun in the game. There are a few different weapons in the game, but you get them as time goes on... so there isn't a huge variety, effectively. Also, not all weapons are useful (or even feasible) given different conditions. Towards the last part of the game you end up using whatever you have ammo for.
The story isn't bad, but it is nothing earth shattering. You fight Nazis, you discover Nazis are doing strange stuff, and you try to stop them. There are a few cinematic moments, and some very light character dialog. Other than that: killing, killing, killing. Not a problem, just don't expect much in the story line area. Nothing like cinematics that bluntly explain what is happening in case you can't be bothered to actually pay attention to the game. :)
I did everything I could and I completed the game in under 12 hours -- as evidenced by the Achievement "Blitzkrieg". I didn't feel it was that long of a game, but it certainly wasn't the shortest game I've played. I haven't even bothered with the multiplayer as I haven't been interested. I played uncountable hours of RTCW: Enemy Territory, but for some reason this game doesn't inspire me to even try.
To summarize: Old school run and gun linear action with good graphics and a vaguely entertaining plot. Nothing ground breaking, but I don't think it was intended to be. It's a good game, and I enjoyed playing it.
4 of 4 found the following review helpful:
Totally satisfying game and a good intro for older wanna be playersDec 17, 2011
By tofumeltbanana I'm not a hard core gamer. I'm in my 60s and don't spend that much time playing games. I get frustrated with games like GTA and Red Dead that make you do boring things over and over to progress in Campaigns. But having said that, I do love video games and this is a satisfying game throughout. I played it on the easiest skill level. I get frustrated if I have to do a mission over and over and would rather take the trip the game offers rather than proving that I can mash buttons. I think this would be a great game for someone who wonders what the fuss is all about for video games. On Easy it's fun there's plenty to explore and weapons to upgrade and cool ass superpowers. I've been playing games since Doom came out on the pc and always have a special place for games like Quake and the original Duke Nukem. Since Duke nukem Forever was a chore to play and i just gave up on it, I'm so glad I got this and though I admit I did get bored with Wolfenstein's final boss battle (yawn) and did give up on it, I can't wait to play it over again, even though i'll be doing it on 'easy' once more.
2 of 2 found the following review helpful:
fun until the end - and then the designers gave upJan 14, 2011
By J. Mohr I loved this game as one of the best war shooters ever until...........the end of it. The final 10% of the game (it shows you as you go along how much of the game you've completed) they designers resorted to the old "shoot the big boss 5,0000 times to beat him". And quite frankly this one was worse as there are about 3 'final' levels and it's the same guy you have to shoot 5,000 times. So you think you've killed him and will face something else - instead you move on to a new 'area' and there he is again - start doing the old "shoot, dodge, shoot, dodge, reload, shoot, dodge" and doing that at the end sucked 100% of the fun out of it - I started looking for cheat codes online just to get by it because it wasn't fun at all (spoiler alert, stop reading unless you want to know the end....... there aren't any cheat codes, to see the end you have to kill him and there's nothing special to see at the end except rolling credits).
So so disappointing at the end for such an awesome (and really long playing time) game. 4 stars instead of 5 because of how it ends.